Kenshi
Project Kathun: Reworked
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Actualización: 17 SEP 2023 a las 19:01

-Assigned Griffin outside of the Kathun Federadtion faction and made it so he exclusively spawns in Bad Teeth.

-Will do further testing for other unique NPCs.

Actualización: 17 SEP 2023 a las 10:15

-Nerfed Empire Deserters to have less armour pieces and look more bandit-y. They won't wear bodysuits and will loosely strap the stormtrooper chestplate on them with no leggings.

-Fixed Allied Reinforcement Dialogue

-Boss Simion bounty increased and given unique weapons.

Actualización: 16 SEP 2023 a las 19:19

-Fixed Robotics research to make droid upgrades in separate stages. There is now two additional tiers of robotics research that needs to be unlocked to craft droid armor and chassis of various kinds.

-Droid Engineers and CIS now co-exist for balance purposes, that and the fact it's unlikely they would be a target in their war against the Republic/Empire.

-Sith and Dark Jedi characters will complain less about pain, specifically acid and general whining.


-Reinforcements from the Empire will refer to the Moffs, rather then their TG noble backers.

-Empire Deserters will CO-EXIST with rebels, but not be allied with them. They will also run around with a small chance to have old Imperial army gear.

Actualización: 13 SEP 2023 a las 20:32

- Rogue Droid Legion and CIS Holdouts will avoid fighting Droid Engineers to avoid griefing/quickly wiping out the Droid Trading Posts early on in the Rogue Droid start.

-Fixed a dialogue state to make B1s less capable of emotion over Stobe, locking the dialogue interjections to SK units only. Stobe is now refered to as The Maker to comply with Star Wars lore.

Actualización: 13 SEP 2023 a las 20:14

-Added flavor lore to starting schematics and made them obtainable the moment you begin the game, rather then needing tech levels. They are unique, worth nothing, and can only be used/found once. You can still research the other items associated with it normally. Should be fully compatible with mods that add more research-less buildings and schematics.

Actualización: 13 SEP 2023 a las 18:26

-Attempted to make research and buildings compatible with other mods by making the game starts spawn the player with blueprints instead of research, negating problems with the mod on my end. Change will be reverted if it does more damage to normal playthroughs then good. Requires a new game to take effect to obtain the blueprints.

Actualización: 11 SEP 2023 a las 10:44

-Neutrals were getting hostile smuggler events from both factions if they were hostile to Rebels and Alliance, this has been fixed and now requires players to be fully allied to the respective factions and not allied to the enemy faction to gain their smuggled goods event.

Actualización: 7 SEP 2023 a las 13:13

-Fixed a fatal crash caused by using segments to make other segments apparently. Assault Armour only requires steel bars now. The other armor changes remain unchanged unless errors persist.

Actualización: 7 SEP 2023 a las 12:44

-Armour Segement prices adjusted as well as the crafting requirements for armours in their respective stations.

-Mongrel recruits fixed/adjusted.

-Same dialogue states edited.

Actualización: 7 SEP 2023 a las 12:17

-Assault Armour Segments are more valuable and require Battle Armour Segments to craft along with steel bars.