Kenshi
Project Kathun: Reworked
Viser 11-20 af 89 forekomster
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Opdatering: 13. juli kl. 11:56

-Caf is now stackable and storeable in Food Storage.

-Caf cost slightly less water to craft. An entire barrel of water was ridiculous for how little nutrion or value it is worth.

Opdatering: 13. juli kl. 10:41

-Fixed an oversight of the Replica Clone Trooper armor being researchable without using the blueprints.

-Rebalanced Clone Trooper armor to reflect the lore-values of Katarn Armor. The armor now has set bonus depending on which one you wear and the total weight is 20kg to reflect it's lore weight.

-Adjusted balance of Infected Ones.

-Adjusted dialogue of Crumblejohn slightly.

Opdatering: 13. juli kl. 9:02

-Infected Officers no longer have so many credits in their inventory that they are encumbered.

-Rebalanced infected humans to be weaker and heal slower.

-Adjusted the credit rates of the infected to make more sense following patching the officers.

- Adjusted the desc for the infected races even though no one will ever see them lol

Opdatering: 12. juli kl. 4:52

-Increased credits for killing infected and made officers and princes more common.

-Modified portraits for B2 droids.

Opdatering: 11. juli kl. 19:20

-Changed the animation state of lightsabers blocking thrusts to actionally function and detect thrust attacks.

-Droid Engineers are neutral to Rogue Droid Legion now, hopefully fully addressing their relation issues. Granted the engineers normally do not instigate fights.

-Unique B1s and Bodyguard droids were given (D)roids. Buffing them to reflect being highly customized, unique droids.

-All B2 units have been given a large base strength stat. All BX series have been given a large base stealth stat.

Opdatering: 11. juli kl. 0:43

-Infected now spawn with loose credits as a reward for killing them. These credits are now assigned as death items as well to easily dispatch of them when down.

-Fixed some captive SK-series dialogue.

-Reduced the value of droid brains to address the unbalance of recruiting functional droids.

Opdatering: 11. juli kl. 0:24

- Made the Death Witch Cult enemies with the Rogue Droid Legion and Lord Krosag as accurate to their lore.

Opdatering: 11. juli kl. 0:22

-Buffed the power of the Death Witch of Kathun to rely less on hunger and remain wounded less as much.

-Reduced the appearence of the Death Witch to only appear in the Foglands while her cult will remain actively searching for Krosag in the Ashlands while he is marked alive.

-Tweaked the power of a unique item to be extremely powerful.

-Slightly adjusted Thun-Ur dialogue and race descriptions for the Death Witch.

Opdatering: 9. juli kl. 2:14

-Added a new AI package for Separatist-aligned droids to spare neutral parties. Krosag Legion aligned SK-units remain mad, mindless killing machines.

-Tweaked some missing packages for SK units.

-Tweaked some unique items, adding lore flavour to them and making some exceptionally powerful but with drawbacks such as a sword being effective against almost all races in the game, but incapable of blocking.

-Reworked dialogue of Savant and Elder to reflect Star Wars/headcanon lore better.

-The Rogue Droid legion is now considered a faction and fighting them now has consequences as intended. Rogue Droids remain untouched, as they are intended to be feral or loosely commanded malfunctioning droids.

Opdatering: 6. juli kl. 17:40

-Fixed Wookie dialogue packages to be present in Wookie players.

-The Mandalorian Survivor start has been rebalanced to make their starting blaster slightly weaker, the armor weigh less, but be utterly worthless in market and quality value.

-Renamed a random out-of-place Novatrooper to not be immersion breaking. FCS viewers know the one. >:(