Stellaris
Special Building Rebalance [latest]
9 sonuçtan 1 ile 9 arası gösteriliyor
Güncelleme: 21 Haz 2024 @ 17:30

# Changes made in Mod v1.8
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# None
# Compatibility confirmed for Stellaris update v3.12.5

Güncelleme: 30 May 2024 @ 3:26

# Changes made in Mod v1.7
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# Updated for compatibility with Stellaris update v3.12.3
# Fixed FE clinic jobs adding offspring drone jobs to regular hives, and no jobs to progenitor origin empires.
# Fixed FE entertainer buildings not adding duelist jobs for Warrior Culture civic.

Güncelleme: 30 May 2024 @ 2:37

*Rollback of premature 1.7 release, needed to add another fix.*

Güncelleme: 30 May 2024 @ 2:05

# Changes made in Mod v1.7
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# Updated for compatibility with Stellaris update v3.12.3
# Fixed FE clinic jobs adding offspring drone jobs to regular hives, and no jobs to progenitor origin empires.

Güncelleme: 27 May 2024 @ 18:00

# Changes made in Mod v1.6
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# Updated for compatibility with Stellaris update v3.12.2
# Removed changes to old Fallen Empire buildings, due to the overhaul done in 3.12
# Fixed the FE fortress-equivalents not having a planetary FTL inhibitor. Also increased soldier jobs for the second tier.
# Fixed the FE temple-equivalents not providing an increase to spiritual ethics attraction.
# Fixed the FE robot/machine assembly-equivalents not providing auto-mods for gestalt Machine Intelligence empires.

Güncelleme: 21 Ara 2023 @ 15:44

# Changes made in Mod v1.5
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# None
# Compatibility confirmed for Stellaris update v3.10.4

Güncelleme: 15 Kas 2023 @ 15:02

# Changes made in Mod v1.4
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Güncelleme: 18 Eyl 2023 @ 14:09

# Changes made in Mod v1.3
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# Updated for compatibility with Stellaris update v3.9.1

Güncelleme: 20 Ağu 2023 @ 21:29

First upload to Steam Workshop.

# Changes made in Mod v1.2
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# Updated for compatibility with Stellaris update v3.8.4

# Changes made in Mod v1.1
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# None
# Compatibility confirmed for Stellaris update v3.6.1

# Changes made in Mod v1.0
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# Changed the fallen empire nano-forge and affluence center buildings to be more efficient and maybe worth keeping.
# Adds lord commander job to the toxic god "order's castle", minor knight's keep buildings.