Garry's Mod

Garry's Mod

Project Icarus 4 - Director's Cut
Showing 1-10 of 11 entries
< 1  2 >
Update: 7 Aug @ 10:52pm

8/8/2025

- Removed some dev stuff.

Update: 7 Aug @ 10:36pm

Update 8/8/2025

- Some small changes.
- Window frames turned from brushes into actual models. (Seen on map 2)
- Attempted optimization #1. May come back to improve on performance.
- Some NPC nodes have special properties now.
- Map1: Had to remove the VJ scarecrows for the brush version. Should also unset a speed penalty when encountering these things.
- Small Scenic changes.

Update: 13 May @ 9:58pm

- Hotfix Update 5/13/2025

- Rearmed the soldiers with the basics hl2 guns. This is a temporary fix, and I'm experimenting with what other weapons they can use as I did figure out how to script it all. If I like it, you'll probably see a new requirement coming up in the next update.
- TODO: Tweak AI to make them fire more.

Update: 18 Oct, 2024 @ 7:30pm

Update 10/18/24

- Some extra content.
- 2nd attempt to fix a vertex-related bug. May need to check addons.
- Gameplay adjustments.
- Hopefully it works.

Update: 17 Mar, 2024 @ 9:38pm

Update 3/17/2024

- 4-1:
- Testing soundscapes
- Altered some things (Cameras at least)

- 4-2:
- Finale parts have been changed
- Soundscapes revised (Been doing it wrong the whole time)
- Todo: Find a way to get custom model to work on npc_metropolice

Update: 23 Aug, 2023 @ 7:23pm

Update 8/23/23

- Balance adjustment (Still brutal on my end)
- Changing the tags

Update: 22 Aug, 2023 @ 12:25pm

Quick Update for the 2nd ending

Update: 21 Aug, 2023 @ 9:59pm

- Fixed 2nd ending, again.

Update: 21 Aug, 2023 @ 8:14pm

8/21/23 - Quick Update

- Second ending fix.

Update: 21 Aug, 2023 @ 10:53am

8/21/23

- Update:
- Cubemaps
- Optimization attempts