Stellaris
Job Priority Patch [latest]
Mostrando 1-9 de 9 aportaciones
Actualización: 10 AGO 2024 a las 17:27

# Changes made in Mod v1.8
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# Fixed the steward job having its job weight "stickiness" modifier referencing the manager job instead of itself.

Actualización: 21 JUN 2024 a las 16:26

# Changes made in Mod v1.7
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# Compatibility confirmed for Stellaris update v3.12.5
# Fixed the duelist job having some of the weight modifiers of entertainer jobs missing, so the job priority was not being properly raised when low on amenities.

Actualización: 30 MAY 2024 a las 20:06

# Changes made in Mod v1.6
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# Updated for compatibility with Stellaris update v3.12.3
# Fixed resort workers not having an automod trait priority (which was deleted by mistake in 3.12.3 official). Also fixed an unclosed bracket in the same code section, which may have caused other errors.

Actualización: 24 MAY 2024 a las 15:38

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris update v3.12.2

Actualización: 10 ENE 2024 a las 20:58

# Changes made in Mod v1.4
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# Similar (but opposite) treatment applied to clerks when there are too few amenities and no better amenity jobs available, to prevent an issue where planets will just plunge deep into negative amenities when the solution is readily available.

Actualización: 21 DIC 2023 a las 15:33

# Changes made in Mod v1.3
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# None
# Compatibility confirmed for Stellaris update v3.10.4

Actualización: 15 NOV 2023 a las 14:27

# Changes made in Mod v1.2
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Actualización: 18 SEP 2023 a las 13:26

# Changes made in Mod v1.1
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# None
# Compatibility confirmed for Stellaris update v3.9.1

Actualización: 20 AGO 2023 a las 19:43

First upload to Steam Workshop.

# Changes made in Mod v1.0
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# Modified gestalt maintenance drone jobs so they lose priority when above an amenity threshold.