Stellaris
Job Priority Patch [latest]
Εμφάνιση 1-9 από 9 καταχωρίσεις
Ενημέρωση: 10 Αυγ 2024 στις 17:27

# Changes made in Mod v1.8
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# Fixed the steward job having its job weight "stickiness" modifier referencing the manager job instead of itself.

Ενημέρωση: 21 Ιουν 2024 στις 16:26

# Changes made in Mod v1.7
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# Compatibility confirmed for Stellaris update v3.12.5
# Fixed the duelist job having some of the weight modifiers of entertainer jobs missing, so the job priority was not being properly raised when low on amenities.

Ενημέρωση: 30 Μαϊ 2024 στις 20:06

# Changes made in Mod v1.6
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# Updated for compatibility with Stellaris update v3.12.3
# Fixed resort workers not having an automod trait priority (which was deleted by mistake in 3.12.3 official). Also fixed an unclosed bracket in the same code section, which may have caused other errors.

Ενημέρωση: 24 Μαϊ 2024 στις 15:38

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris update v3.12.2

Ενημέρωση: 10 Ιαν 2024 στις 20:58

# Changes made in Mod v1.4
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# Similar (but opposite) treatment applied to clerks when there are too few amenities and no better amenity jobs available, to prevent an issue where planets will just plunge deep into negative amenities when the solution is readily available.

Ενημέρωση: 21 Δεκ 2023 στις 15:33

# Changes made in Mod v1.3
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# None
# Compatibility confirmed for Stellaris update v3.10.4

Ενημέρωση: 15 Νοε 2023 στις 14:27

# Changes made in Mod v1.2
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Ενημέρωση: 18 Σεπ 2023 στις 13:26

# Changes made in Mod v1.1
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# None
# Compatibility confirmed for Stellaris update v3.9.1

Ενημέρωση: 20 Αυγ 2023 στις 19:43

First upload to Steam Workshop.

# Changes made in Mod v1.0
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# Modified gestalt maintenance drone jobs so they lose priority when above an amenity threshold.