Stellaris
Improved Planetary Designations [latest]
Hiển thị 1-7 trong 7 mục
Cập nhật: 21 Thg06, 2024 @ 5:40pm

# Changes made in Mod v1.9
# ########################
# None
# Compatibility confirmed for Stellaris v3.12.5

Cập nhật: 30 Thg05, 2024 @ 8:06pm

# Changes made in Mod v1.8
# ########################
# Updated for compatibility with Stellaris v3.12.3

Cập nhật: 27 Thg05, 2024 @ 4:57pm

# Changes made in Mod v1.7
# ########################
# Updated for compatibility with Stellaris v3.12.2
# Enables the Generator designation on subsumed Nanite worlds.

Cập nhật: 9 Thg01, 2024 @ 7:44pm

Thumbnail updated

Cập nhật: 21 Thg12, 2023 @ 3:30pm

# Changes made in Mod v1.6
# ########################
# Updated for compatibility with Stellaris v3.10.4
# Change to fortress spec reworked, and the corresponding change to military academy removed, as that building was completely reworked in Stellaris v3.10 and now has a comparable empire-wide effect in the official version.

Cập nhật: 15 Thg11, 2023 @ 4:55pm

# Changes made in Mod v1.5
# ########################
# Updated for compatibility with Stellaris v3.9.3

Cập nhật: 20 Thg08, 2023 @ 7:28pm

First upload to Steam Workshop.

# Changes made in Mod v1.4
# ########################
# Updated for compatibility with Stellaris v3.8.4
# Added research spec colony type for capital planet.
# Corrected arcology project conversion losing planetary designation for factory and foundry.
# Converting to an ecumenopolis while in unity designation will now convert half of city districts to bureaucratic, similar to how it works with foundries or factories.

# Changes made in Mod v1.3
# ########################
# Fixed martial law modifiers still only adding basic soldier jobs, even with fortress spec or academy.

# Changes made in Mod v1.2
# ########################
# Updated for compatibility with Stellaris v3.6.1

# Changes made in Mod v1.1
# ########################
# Updated for compatibility with Stellaris v3.5.2

# Changes made in Mod v1.0
# ########################
# Planetary research specialization for normal planets and ecumenopolis now increase output of researchers in exchange for a lesser reduction to upkeep.
# Same logic as above applied to forge and factory specs.
# Fortress spec now increases naval capacity added by soldier jobs.
# Military academy and dread encampment also increase naval capacity from soldier jobs. This stacks with the fortress spec.