Kenshi
Kenshi'n Tweaks
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Update: 1 Jul @ 5:55am

Update: 30 Jun @ 10:29am

Update: 28 Jun @ 1:44pm

Update: 27 Jun @ 10:53am

reverted cactus changes made by rekenshicons
changed Cooking Stove (old) from Forgotten Buildings function from vanilla "cooking general" to UWE's "cooking general(alph)"

Update: 27 Jun @ 10:52am

Update: 27 Jun @ 9:12am

Resolved some left over references

Update: 27 Jun @ 7:48am

Update: 27 Jun @ 7:15am

Updated for UWE version 31


added Maimed World mod compatibility
prosthetic price balancing, lowered base monetary value, increased quality value
Robotics addon mod production rebalance
additional armor clipping fixes
adjusted vendor lists
gave some caravans and merchants spending cats
fixed object overlap with animals mod
fixed object overlap with Forgotten Building mod: walls, mining, research etc
fixed mines, drills, wells, and power building categories
fixed upgrade order for Oil Drill I and II
balanced end-game harpoons and resource requirements
removed Automated Mining Tech research requirements for Mines IV, V, VI
added Copper Mining I, Ore Mining I, Stone Mining I as research requirements for Automated Mining Tech
changed some research and object naming conventions
consolidated research and build menu categories
revert changes to hiver race groups made by Recruit Prisoners mod
nerfed prices (slightly less then the nerf mod) for heads from Fog Hunt mod
changed bone merchant appearance and spawn
merged Sine Nomine's Inhuman Hunters mod
fixed some missing town over-rides and world state triggers with cannibals and HN in Kaizo
campfire I and bonfire I types associated with farming research are unlocked by default
adapted Rekenshi Icons mod to UWE, created icons for new research color coding

Update: 7 Aug, 2024 @ 7:31am

Update: 10 Jul, 2024 @ 3:51am