Garry's Mod

Garry's Mod

gm_northward (ALPHA)
Showing 41-50 of 64 entries
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Update: 18 Sep, 2023 @ 4:34pm

-added a north-south facing build shed near the port
-fixed all unassigned switches

Update: 16 Sep, 2023 @ 1:04am

-attempted to isolate the mountain branch from the northern yard as its own very tall level
-added text at certain locations stating what new industries will be where
-added lights to BLU base and engine shed
-probably a few more things i've forgotten because it's 4am and i'm exhausted

Update: 12 Sep, 2023 @ 4:37pm

hotfix update
-shed tracks will no longer appear in the skies of Blastridge
-changed water color of Blastridge river

Update: 12 Sep, 2023 @ 2:24pm

-completed track plan for the Blastridge steel mill (actual buildings will come later)
-completed most of the terrain on the steel mill branch (missing entrance)
-added rain to the end of the steel mill branch
-fixed a terrain hole near the port
-decreased outline thickness on portal text

Update: 5 Sep, 2023 @ 4:39pm

-extended steel mill branch into another level, with two extra industries before it (steel mill itself not yet added)
-fixed another autoswitch
-added a surprise to one of the defect detectors :)
-fixed 50mph water flow at the port
-attempted defect detector fix

Update: 4 Sep, 2023 @ 7:50am

-hopefully fixed gorge clouds hitting the particle limit
-added trees to logging camp
-scattered defect detectors everywhere (21 in total)
-started steel mill branch next to oil refinery
-added derailers in oil refinery sidings
-oil refinery switches set to safety throw (except for switches in sidings)
-increased power of BLU Blast Complex spotlights
-fixed port branch entrance pond being invisible
-added (CURRENTLY NONFUNCTIONAL) crossing gates to first branch crossing
-added water flow plane to port river
-completed terrain for the port branch entrance tunnel

Update: 2 Sep, 2023 @ 11:14pm

-it no longer snows indoors
-some switches no longer auto-reset
-charged scout with property damage because he hit a signal with a bat on the mountain branch
-dark areas are now pitch-black instead of slightly lit. bring those cab lights, lest ye be eaten by a grue
-added clouds to the ravine area

Update: 1 Sep, 2023 @ 1:23am

-added icicles to BLU Blast Complex entrances
-added two test defect detectors: one near the BLU Blast Complex, and one near the coal mine
-added spawnpoint at BLU Blast Complex
-added some decoration to the mountain branch's yard
-increased bread levels of breadbowl
-BLU Blast Complex is no longer a solid worldbrush
-fixed track misalignment near roundhouse
-attempted fix for some tracks being visible in places they shouldn't be
-attempted breitspurbahn track fix #2

Update: 31 Aug, 2023 @ 8:08am

-started terrain for mountain branch
-changed build shed door sounds and button cooldowns
-added check rails to build shed tracks and transfer tables
-added autorack loading area in the north yard
-hopefully fixed the breitspur gauge tracks not showing up

Update: 26 Aug, 2023 @ 11:40am

honestly forgot what i changed but i'm sure it was something