tModLoader

tModLoader

Weapon Augments
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Update: 19 Apr, 2024 @ 4:34pm

Version 1.2 has been published to Stable tModLoader v2024.2
- Added Ultimate+, Exotic, and Unusual tiers
- 25 brand new Augments, all of which apply to accessories instead of weapons (20 are Exotic, the other 5 are Unusual)
- Added optional crafting recipes for all Augment Jewels
- Added optional balancing tweak w/ 'Terraria Overhaul'; nerfs certain Augments on true melee for balanced play
- Various balancing tweaks
- Minion/Sentry damage scaling is now properly handled by the mod on its own; this means 'Minion ModifyWeaponDamage' is no longer required

Update: 21 Jan, 2024 @ 12:21pm

Version 1.1.2.2 has been published to Stable tModLoader v2023.11
- Fixed an oversight where Supercharge was using Collateral's augment description
- Made it so the game gauges weapon speed using useAnimation instead of useTime. This should prevent weapons with burst attacks (Clockwork Assault Rifle, Flamethrower, etc.) from interacting with certain Augments (Ex: Overdrive) in unexpected/unbalanced ways. Be wary that this may have other unforeseen consequences...

Update: 8 Jan, 2024 @ 9:30am

Version 1.1.2.1 has been published to Stable tModLoader v2023.11
- Minor description tweaks
- Fixed a mixel in the mod icon

Update: 21 Dec, 2023 @ 3:07pm

Version 1.1.2 has been published to Stable tModLoader v2023.10
- Decreased Journey Mode research requirements; most have been roughly halved.
- Increased drop rate of Void Shards from 1/1500 to 1/1000. They can still be obtained from Shimmer per usual

Update: 6 Nov, 2023 @ 10:49am

Version 1.1.1 has been published to Stable tModLoader v2023.9
- Simplified Chinese localization is now up-to-date

Update: 11 Oct, 2023 @ 10:11am

Version 1.1 has been published to Stable tModLoader v2023.8

Bug fix:
- Fixed Execution triggering on bosses or other high-HP targets when they had more than 5-10% HP

Augment Tweaks, focusing on balancing around Summoner and buff-related Augments:
- Minions and Sentries can now have the Runic Augment, and all summon weapons can attain and gain crit chance from the Precision Augment.
- Minions and Sentries may no longer have the Ward Augment, but may now have the Battlelust Augment
- Heartsurge's life regen buffed from 2 hp/sec to 2.5 hp/sec, and it will now provide 1 hp/sec even when not holding a Heartsurge weapon. This should improve its performance when placed on minions/sentries.

Augment Stamps feature: These new item types are made from Void Shards and Shard of Power and offer a cut & paste utility for Augment management & respec.
- Stamps will remove Augments from your gear like Void Shards, but instead of salvaging shards, they produce a Stamp with the removed Augments attached to it.
- Stamps with Augments can in turn be used on an weapon to replace that item's Augments with those on the Stamp. This process will consume the Stamp.
- However, beware! Like Shards, and Crystals of Power, Augment Stamps come in 5 tiers with differing limitations. Weaker stamps may only copy a certain amount of Augments, and are limited in what tiers of Augment they accept. Ultimate Stamps have no limits, making them the best.
- Also keep in mind pasting Augments onto a weapon will remove all of its current Augments if it has any, and the weapon won't accept Augments it doesn't have room for or isn't compatible with. Unaccepted Augments are lost!

*Special thanks to Elisium for feedback and contributing the concept for Augment Stamps!*

Update: 20 Sep, 2023 @ 6:31am

Version 1.0.2 has been published to Stable (v2023.6)
- Localization improvements and Simplified Chinese from Urgiv!
- Minor adjustment to how Momentum gains stacks of attack speed boost; in addition to having a final cap on attack speed, there is now cap on how many 'stacks' of Momentum you have. This won't make a difference on its full power if you don't get hit, but the penalty effect (From taking damage) - which halves your 'stacks' - can no longer be 'tanked' since you can't have a large amount of stacks past the amount required for full Momentum. To be specific, you need 2400 stacks for full Momentum, but at any given time you can have a max of 3500 stacks. Before the 3500 cap didn't exist.

Update: 19 Sep, 2023 @ 7:16pm

Version 1.0.1.3 has been published to Stable (v2023.6)
- Fixed oversight where the Momentum augment's attack speed boost was not capped as intended and described.

Update: 17 Sep, 2023 @ 9:01am

Version 1.0.1.2 has been published to Stable (v2023.6)
- Fixed localization errors where some tooltips listing a weapon's Augment(s) were incorrectly displayed

Update: 17 Sep, 2023 @ 5:28am

Version 1.0.1.1 has been published to Stable (v2023.6)
- Public release