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However, this DOES give me an idea. Since wikis still appear to be some time out, in the meantime I could make public copies of my mods' design documents. I'll think about it some more...
As for Ultracutter, ok I guess? I don't know why calamity makes true melee not count as melee. Also, even after that's fixed don't expect it to work on everything; Ultracutter only buffs the damage of melee hitboxes (i.e. from swinging the weapon).
Quite a few calamity weapons have fancy swings that are internally projectiles, which will NOT get buffed by Ultracutter.
Void Shards remove the selected Augment(s), but give you a partial refund by giving you Shards of Power based on the tier of the removed Augment(s)
Augment Stamps remove the selected Augment(s), moving them onto a new Stamp item. The max quantity & tier of Augments that are copied this way is limited by the tier of the Stamp you use.
A Stamp with Augment(s) can in turn be used to apply some or all of its Augment(s) onto another item/weapon, akin to an Augment Jewel.
Effectively, Stamps let you move Augments between gear.