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tModLoader

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Weapon Augments
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
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1.383 MB
10 Aug, 2023 @ 5:50pm
10 Aug @ 6:11pm
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Weapon Augments

In 1 collection by BlockCrusader
BlockCrusader's Mods
32 items
Description
Weapon Augments

Weapon Augments is another weapon-upgrading mod by yours truly (BlockCrusader); this time featuring a variety of effects - called Augments - which you can attach to weapons to empower them.

Getting Started (READ THIS!!!):
  • The first thing you should do is make an Augment Workstation from a Heavy Work Bench and 3 Fallen Stars.

  • The Workstation is used to access the mod's UI for adding/removing Augments, and also for crafting all Augment-related items!

  • As you defeat enemies, they'll occasionally drop Shards of Power

  • Once you have 4 Shards of Power of the same type, your Workstation can combine them into a Crystal of Power

  • Crystals of Power act like grab/loot bags; right click on one from the inventory and you'll get an Augment Jewel

  • Augment Jewels are used to apply their respective Augment

  • Right click a placed Workstation to open its UI. Insert your desired equipment and Augment Jewel, then press the 'Apply' button!

  • If all goes well, the Jewel should be consumed and your item will have its Augment. Otherwise, the 'Apply' button's tooltip should tell you what's wrong

Feature Overview:
  • Obtain Augment Jewels and apply their Augments to weapons to grant them special effects and/or bonuses!

  • Augments come in many varieties, and multiple tiers of power

  • There are also a few special Augments for accessories!

  • Use Void Shards to remove unwanted Augments from gear, and Augment Stamps to move Augments between items

  • Config options for customizing certain mod aspects, such as drop rates and crafting
For more detailed information on all of the mod's features, refer to this pinned discussion thread!

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv & ylnx-ccff)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Disclaimers/Final Notes:
  • You'll find that most Augments make a small/negligible difference; this is to reduce the impact of Augments - which are generally entirely beneficial - on balancing. Regardless, they should add a little spice to your gear.

  • Should be compatible with other mods, including cross-mod features with another of my mods; Block's Leveling Mod. Just remember this mod isn't very friendly to vanilla balancing due to its nature as an 'upgrade' mod

  • As for multiplayer, it isn't thoroughly tested, but there is netcode to sync Augments; Your weapon data shouldn't suddenly be wiped and game-breaking issues are very unlikely, but here be dragons nonetheless

If you have any questions, please first read the workshop page's full description and pinned discussions!
Originally posted by tModLoader WeaponAugs:
Developed By BlockCrusader
Popular Discussions View All (3)
47
16 Jun @ 4:23pm
PINNED: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
2
22 Oct @ 7:46pm
附魔不了
早晨
0
24 May @ 4:34pm
PINNED: Detailed Feature List
BlockCrusader
237 Comments
BlockCrusader  [author] 14 Sep @ 6:40am 
@Entombed, not a public one atm, but my design document (also not public) for this mod serves pretty much the same purpose.
However, this DOES give me an idea. Since wikis still appear to be some time out, in the meantime I could make public copies of my mods' design documents. I'll think about it some more...
Entombed 14 Sep @ 1:07am 
Does a spreadsheet of all the augments exist?
BULLETBOT 8 Sep @ 4:01am 
Well I know why it does that with the true melee. It's because it's a different type of damage type in the game. They simply added a new type (shown in Colored Damage Types)
BlockCrusader  [author] 7 Sep @ 6:21pm 
@BULLETBOT, I duuno when the multiplayer issue with stamps will be fixed because I already tried to fix it but the patch didn't work (That is to say, I'm out of ideas).

As for Ultracutter, ok I guess? I don't know why calamity makes true melee not count as melee. Also, even after that's fixed don't expect it to work on everything; Ultracutter only buffs the damage of melee hitboxes (i.e. from swinging the weapon).
Quite a few calamity weapons have fancy swings that are internally projectiles, which will NOT get buffed by Ultracutter.
BULLETBOT 7 Sep @ 9:15am 
Please add true melee support (and other types maybe) for calamity please! I cannot put an augment called Ultracutter on my Breaker Blade.
BULLETBOT 7 Sep @ 8:48am 
When are you going to fix that issue?
BlockCrusader  [author] 7 Sep @ 8:33am 
@BULLETBOT, yes, but right now stamps are broken in multiplayer. So if you're in multiplayer, that's why.
BULLETBOT 7 Sep @ 7:54am 
Am I supposed to get that stamp back after applying? Because I definitely didn't get it back.
BlockCrusader  [author] 7 Sep @ 7:32am 
@BULLETBOT, neither item gives you back an Augment Jewel. They work as follows;

Void Shards remove the selected Augment(s), but give you a partial refund by giving you Shards of Power based on the tier of the removed Augment(s)

Augment Stamps remove the selected Augment(s), moving them onto a new Stamp item. The max quantity & tier of Augments that are copied this way is limited by the tier of the Stamp you use.
A Stamp with Augment(s) can in turn be used to apply some or all of its Augment(s) onto another item/weapon, akin to an Augment Jewel.
Effectively, Stamps let you move Augments between gear.
BULLETBOT 7 Sep @ 6:38am 
How does a Void Shard and a Stamp work? Am I supposed to get the augment back from the Void Shard or the Stamp because I am not getting it back for some reason. Can you tell me more specifically how do they work or is this a bug where I am not getting back the augments.