Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Land Orcs and Bonepilla Championz(Optional) SFO
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Actualización: 28 ENE 2024 a las 5:07

Dummy update to prevent "mod needs update".

Actualización: 2 NOV 2023 a las 19:57

Fixed loading freeze when entering a battle with a Bonepilla Championz unit.

Actualización: 29 OCT 2023 a las 10:27

Actualización: 17 OCT 2023 a las 5:31

All land units in SFO have a rank depth of 2. I'm not 100% sure what this number does but I don't think it's really related to unit formation depth. SFO just did an update where they corrected all the exceptions to this rule. Updated mod to reflect this.

Actualización: 13 OCT 2023 a las 1:33

Removed SFO from dependency manager, hope this doesn't cause a CTD.

Actualización: 8 OCT 2023 a las 18:29

Hope this fixes CTD

Actualización: 8 OCT 2023 a las 15:32

Added some more unit bullet points, not sure what is causing the crash for people.

Actualización: 5 OCT 2023 a las 20:33

Updated unit tooltip descriptions to be in line with SFO.

Actualización: 30 SEP 2023 a las 17:39

Changed 4 of Gormok's unique skills to have 2 skill levels since SFO did that for all legendary greenskin lords.
Increased scrap upgrades to 25 to bring them in line with rest of SFO. Buffed most scrap upgrades slightly to compensate.
Added SFO Greenskin character skills to Gormok.

Submod is 100% complete for now!

Actualización: 28 SEP 2023 a las 21:22

Updated stats, faction waaagh and attributes for new Legendary Lord! His character skills still need to be updated for SFO. Should be ready for 4.0.

Testing interesting change for Scrap Shootaz. They do a lot less direct damage before but I added a very minor explosion to their projectiles as SFO did a similar thing with the ogre units who use similar projectiles.