Total War: WARHAMMER III
Dark Land Orcs and Bonepilla Championz(Optional) SFO
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Обновление: 28 янв. 2024 г. в 5:07
автор: Think Critically

Dummy update to prevent "mod needs update".

Обновление: 2 ноя. 2023 г. в 19:57
автор: Think Critically

Fixed loading freeze when entering a battle with a Bonepilla Championz unit.

Обновление: 29 окт. 2023 г. в 10:27
автор: Think Critically

Обновление: 17 окт. 2023 г. в 5:31

All land units in SFO have a rank depth of 2. I'm not 100% sure what this number does but I don't think it's really related to unit formation depth. SFO just did an update where they corrected all the exceptions to this rule. Updated mod to reflect this.

Обновление: 13 окт. 2023 г. в 1:33

Removed SFO from dependency manager, hope this doesn't cause a CTD.

Обновление: 8 окт. 2023 г. в 18:29

Hope this fixes CTD

Обновление: 8 окт. 2023 г. в 15:32

Added some more unit bullet points, not sure what is causing the crash for people.

Обновление: 5 окт. 2023 г. в 20:33

Updated unit tooltip descriptions to be in line with SFO.

Обновление: 30 сен. 2023 г. в 17:39

Changed 4 of Gormok's unique skills to have 2 skill levels since SFO did that for all legendary greenskin lords.
Increased scrap upgrades to 25 to bring them in line with rest of SFO. Buffed most scrap upgrades slightly to compensate.
Added SFO Greenskin character skills to Gormok.

Submod is 100% complete for now!

Обновление: 28 сен. 2023 г. в 21:22

Updated stats, faction waaagh and attributes for new Legendary Lord! His character skills still need to be updated for SFO. Should be ready for 4.0.

Testing interesting change for Scrap Shootaz. They do a lot less direct damage before but I added a very minor explosion to their projectiles as SFO did a similar thing with the ogre units who use similar projectiles.