DayZ
Project New Vegas
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Update: 16 Aug, 2024 @ 11:54am

Minor Update and Balance Patch

It was decided to run a few balancing arounds in order to create a baseline of ballistics behavior for weapons and armor. This is one of many patches to come in short order.

New Additions:
More Legion content has been added, with 2 different types of gloves and helmets available.

Changes:
1. Lowered the damage for .44 magun and grately increased the damage for laser rifle.
2. Increased the armor for the T45-D PA to be 3 times that of Surplus NCR armor
3. Lowered the weight of bobbleheads from 50 to 5

Update: 16 Aug, 2024 @ 1:27am

Minor update

New Additions:
A new Legion uniform has been added, with 2 different types of armor currently available.

Changes:
Renamed most of the classnames of the weapons currently available in the game to streamline them in the admin menu to allow files to be found easier.

Planned things to come in regards to these particular features are:
1. Increasing the amount of available Legion uniforms, adding more types of armor and wearables. As well as adding more types of clothing in general to include all of the available clothing from Fallout 3 and Fallout New Vegas.

Update: 12 Aug, 2024 @ 3:31am

Sizable update!!

New Additions:
4 New sets of clothing with many different variants focused around the Vault dwellers and the Followers Of The Apocalypse, as well as many new types of munitions along with their respective ammo boxes have been added! You can now roam around the wasteland in the following uniforms: Vault Lab coat uniform (with all the known Vault numbers in the Fallout lore), Vault Utility uniform (with all the known Vault numbers in the Fallout lore), Tunnel Snake outfit from Fallout 3, and The Followers Of The Apocalypse uniform!

Changes:
The Assault Carbine has been converted to use the new 5mm Craig cartridge instead of 5.56mm to be more in line with the original rifle from Fallout New Vegas.

Currently there don't seem to be any new bugs included in this version, we will continue to monitor regardless for any unforeseen issues should they arise.

Planned things to come in regards to these particular features are:
1. Increasing the amount of available custom clothing to include all of the clothing from Fallout New Vegas and later on Fallout 3 aswell, as a long term goal.
2. Continuing to expand the amount of available munitions and ammunition boxes to include all of the munitions from Fallout New Vegas and Fallout 3.

Update: 7 Aug, 2024 @ 1:37pm

Signed the PBOs in order to maintain the safety of the mod, this will allow us to monitor for any illegal repacks and DMCA them if need be.

Update: 7 Aug, 2024 @ 10:43am

Minor patch: Fixed one of the buildings in Sloan where the door was not working, and fixed a crash that occured occasionally with the Van while approaching the rear of the vehicle.

Update: 6 Aug, 2024 @ 2:07am

Sizable update!!

New Additions: A set of completely custom buildings to be used in the map which is currently under development. A good amount of new weapons, along with more ammunition types and their respective ammo boxes (some ammunition types intentionally don't have a box), aswell as a new weapon system for laser and plasma weapons which uses power cells to convert power to ammunition! A new vehicle that goes by the name Zip-Car has been added, currently only painted in red. Many new armor and clothing sets specifically related to the NCR have been added, along with a handheld radio!

Removed features: Due the ongoing nature of the development of the map it was decided to temporarily remove it from the main branch in order to make it easier for us to continue updating it on a separate branch. I will stress that this is very much a temporary action and the map will be added back at a later stage.

It is possible that a few bugs may have made it through as a result of these major changes, however we have not currently found any outside of some weapons being incomplete (they are missing their respective reload animations and could use and holding animations). We will continue to monitor for more bugs and fix them in the following updates, as always.

Planned things to come in regards to these particular features are:
1. Reintroducting the map into the main branch once it reaches a more complete state, or a playable state at minimum.
2. Continuing to introduce more weapons and ammunition types to include all of the weapons and ammunitions from Fallout New Vegas and Fallout 3.
3. Adding in more Vehicles from the Fallout universe, including arial vehicles such as the various Vertibird types.
4. Increasing the amount of available custom clothing to include all of the clothing from Fallout New Vegas and later on Fallout 3 aswell, as a long term goal.

Update: 7 Jul, 2024 @ 2:01am

Sizable Update!!

This update includes: Faction variants of the T-45D Power Armor, Multiple new color variants of the Van along with some Attachments making it more customizable (which double as base storage items), many more static objects for mapping, a couple of weapons and many ammunition boxes along with a few new ammunition types!

There is currently 1 intended bug added included in this update (The .45-70 Gov't ammo box gives .308 ammo when unpacked, due to the model of the .45-70 Gov't bullets not being added yet), along with a feature that is missing from one of the new weapons (the matter modulator weapon particles are currently missing), said feature will be added in the near future.

Planned things to come in regards to these particular features are:
1. Adding in more types of Power Armor from the Fallout games.
2. Increasing the amount of available weapons, as we aim to include all of the weapons from the Fallout 3/New Vegas games.
3. Expanding the list of static objects to include more remade objects from the Fallout games aswell as adding more buildings in an effort to continue with map development.
4. Expanding the amount of available vehicles to include aircraft and faction vehicles.
5. Adding more ammunition types and their ammo boxes to accomodate for the additional planned weapons.

Update: 26 Jun, 2024 @ 11:59pm

Sizable Update!

This update includes: The famous T-45D Power Armor complete with various attachments that could be scavenged, Attachments for the bike making it more customizable, more static objects for mapping, and a few melee weapons!

Currently there don't seem to be any new bugs included in this verion, we will continue to monitor regardless for any unforseen issues should they arise.

Planned things to come in regards to these particular features are:
1. Adding more variants of the T-45D Power Armor suit, aswell as adding in more types of Power Armor from the Fallout games (currently the Suit exists in its standard form).
2. Increasing the amount of available melee weapons, as we aim to include all of the available melee weapons from the Fallout 3/New Vegas games.
3. Expanding the list of static objects to include more remade objects from the Fallout games aswell as adding more buildings in an effort to continue with map development.
4. Adding more vehicle attachments allowing players to customize their vehicles with various things they could find while scavenging.

Update: 16 Jun, 2024 @ 7:05am

Corrected a unforseen issue where the merge caused the crates not to work as well as made various improvements along the way for the crates.

Update: 15 Jun, 2024 @ 11:59am

Major update!!!

This version includes: A completely functioning Radiation system with 5 stages of sickness, two geiger counters and two medical items with different uses (one is for curing radiation and the other is to increase resistance). Additionally, a Endurance skill was added to increase player natural resistance to radiation, this is is a predecessor to a future update that will include a fully functioning SPECIAL XP system which this will be a part of, therefore the skill itself cannot currently be configured by players. This update also includes an expansion to the crate system, making them respawn with loot inside after a certain amount of time, once they have been picked open via a lockpick or a nearby terminal that can sometimes be found depending on the location. Also, an outcast verion of the BoS Scribe and Elder robes have been added, allowing for people to dress up as them should they want to.

It is possible that a few bugs may have made it through as a result of these major changes, however we have not currently found any. We will continue to monitor for them regardless in the following updates, as always.

Planned things to come in regards to these particular features are:
1. Including a unique gameplay feature for players who choose to play as ghouls where radiation would effect them differently (how exactly has not yet been decided).
2. Increasing the amount of available custom clothing to include all of the clothing from Fallout New Vegas and later on Fallout 3 aswell, as a long term goal.