Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
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Aggiornamento: 13 feb, 13:30

Bug Fixes
  • Fixed an error that would occur from attempting to use an option that doesn't exist in the `settings.txt` file if the `OverrideRespawnInterval` option was set to `true`.

Aggiornamento: 8 feb, 16:00

Changes
  • Updated the thumbnail for this add-on.

Aggiornamento: 27 dic 2024, 21:00

Bug Fixes
  • Converted the `DebugMode` option to an integer to prevent an error that would occur when comparing integers with booleans.
  • Fixed a bug where the `cm_AggressiveSpecials` variable would still be set to `false` even if the `AllowAggressiveSpecials` option was set to `false`.

Aggiornamento: 21 nov 2024, 16:00

Additions
  • Added the `OverrideInitialSpawnDelay` option to the `settings.txt` file which determines whether the `InitialSpawnDelay` options can be used instead for the initial spawn delay.
Bug Fixes
  • Fixed a bug where special infected would still be able to spawn at the start of the round if the initial spawn delay was active and the respawn interval was higher than or equal to `999999`.

Aggiornamento: 4 nov 2024, 20:30

Bug Fixes
  • Fixed a bug where some crescendo events wouldn't modify the `SpecialRespawnInterval` variable if the `create_panic_event` game event callback wasn't triggered.

Aggiornamento: 31 ott 2024, 15:00

Additions
  • Added the `OverrideRespawnInterval` option to the `settings.txt` file which determines whether the `BattlefieldRespawnInterval` and `RespawnInterval` options can be used instead for the respawn timer.
Changes
  • Renamed the `LastSpawnedTime` option in the `settings.txt` file to `LastSpawnedInterval`.
  • Removed some options related to the battlefield respawn interval in the `settings.txt` file due to the addition of the `OverrideRespawnInterval` option.

Aggiornamento: 20 ott 2024, 14:00

Additions
  • Configuration files can now be loaded only in specific game modes by adding them to either the `~/ems/sisync-onlysync/modes/base` or `~/ems/sisync-onlysync/modes/mutation` directory.
Improvements
  • Respawn timers will not be set if the current amount of special infected is less than or equal to the total amount of special infected who were active at the time the `AllowSpecials` variable was set to `true`.
  • Semi-colons are no longer required to use floating-point numbers in the add-on's TXT files.

Aggiornamento: 17 set 2024, 22:00

Changes
  • Updated the thumbnail for this add-on.

Aggiornamento: 14 set 2024, 20:00

Bug Fixes
  • Fixed a bug where the `TotalSpecials` variable would constantly change if a variable is found in both the `DirectorScript` table and a higher priority table.

Aggiornamento: 14 set 2024, 15:30

Bug Fixes
  • Fixed a minor regression that would cause special infected to take longer to respawn if no special infected are in play.