Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
Ergebnisse 11–20 von 57
< 1  2  3  4  5  6 >
Update: 13. Feb. um 13:30
von Thumos

Bug Fixes
  • Fixed an error that would occur from attempting to use an option that doesn't exist in the `settings.txt` file if the `OverrideRespawnInterval` option was set to `true`.

Update: 8. Feb. um 16:00
von Thumos

Changes
  • Updated the thumbnail for this add-on.

Update: 27. Dez. 2024 um 21:00
von Thumos

Bug Fixes
  • Converted the `DebugMode` option to an integer to prevent an error that would occur when comparing integers with booleans.
  • Fixed a bug where the `cm_AggressiveSpecials` variable would still be set to `false` even if the `AllowAggressiveSpecials` option was set to `false`.

Update: 21. Nov. 2024 um 16:00
von Thumos

Additions
  • Added the `OverrideInitialSpawnDelay` option to the `settings.txt` file which determines whether the `InitialSpawnDelay` options can be used instead for the initial spawn delay.
Bug Fixes
  • Fixed a bug where special infected would still be able to spawn at the start of the round if the initial spawn delay was active and the respawn interval was higher than or equal to `999999`.

Update: 4. Nov. 2024 um 20:30
von Thumos

Bug Fixes
  • Fixed a bug where some crescendo events wouldn't modify the `SpecialRespawnInterval` variable if the `create_panic_event` game event callback wasn't triggered.

Update: 31. Okt. 2024 um 15:00
von Thumos

Additions
  • Added the `OverrideRespawnInterval` option to the `settings.txt` file which determines whether the `BattlefieldRespawnInterval` and `RespawnInterval` options can be used instead for the respawn timer.
Changes
  • Renamed the `LastSpawnedTime` option in the `settings.txt` file to `LastSpawnedInterval`.
  • Removed some options related to the battlefield respawn interval in the `settings.txt` file due to the addition of the `OverrideRespawnInterval` option.

Update: 20. Okt. 2024 um 14:00
von Thumos

Additions
  • Configuration files can now be loaded only in specific game modes by adding them to either the `~/ems/sisync-onlysync/modes/base` or `~/ems/sisync-onlysync/modes/mutation` directory.
Improvements
  • Respawn timers will not be set if the current amount of special infected is less than or equal to the total amount of special infected who were active at the time the `AllowSpecials` variable was set to `true`.
  • Semi-colons are no longer required to use floating-point numbers in the add-on's TXT files.

Update: 17. Sep. 2024 um 22:00
von Thumos

Changes
  • Updated the thumbnail for this add-on.

Update: 14. Sep. 2024 um 20:00
von Thumos

Bug Fixes
  • Fixed a bug where the `TotalSpecials` variable would constantly change if a variable is found in both the `DirectorScript` table and a higher priority table.

Update: 14. Sep. 2024 um 15:30
von Thumos

Bug Fixes
  • Fixed a minor regression that would cause special infected to take longer to respawn if no special infected are in play.