The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Sol And Luna Buff
Εμφάνιση 1-4 από 4 καταχωρίσεις
Ενημέρωση: 4 Σεπ στις 18:14
από Roary

v.1.3
Though I decided to remove it from description, mod still adds bonus Sol effect for clearing "non-main" Boss room.
It's just that I don't wanna make impression of overbuffing it. Rules are same as before:
1) Examples of "non-main" Boss room: first boss on level with curse of Labyrinth; non-Delirium boss in Void; one from reverse tarot Emperor? card.
2) This bonus Sol effect doesn't stack with itself, and lasts for current floor.

Sol:
⠀• Now room is placed as additional room, instead of replacing one of existing normal-type rooms.
⠀• Now changes description in EID, to reflect some of made changes.
⠀• Fixed, that mod wouldn't update visibility of miniboss room, in case it was generated naturally and you didn't have MiniMAPI.

Luna:
⠀• Instead of just spawning Moonlight, now (more or less) properly generates:
⠀⠀⠀⠀⠀⠀1) Secret room at Blue Womb;
⠀⠀⠀⠀⠀⠀2) Secret + Super Secret room in Ascent levels.
⠀• To reflect normal Luna behaviour, placed Secret room is immediately revealed on minimap;
⠀• Placed Super Secret room is not revealed (unless you have Blue Map or The Mind or other things that would reveal it).
⠀• Moonlight in Mom's bedroom will only try to spawn once.
⠀⠀⠀⠀⠀⠀So, if you give yourself Luna after you've already slept on Mom's bed, it won't spawn.

Ενημέρωση: 1 Μαϊ στις 11:42
από Roary

v.1.2
Mod worked finely on Rep+ even before update, in case you are wondering.

Sol:
⠀• Fixed, that mod didn't update visibility of miniboss room, in case it was generated naturally and you didn't have MiniMAPI.
⠀• Changed the way chance for miniboss is lowered.
Previously, mod restrained to only using first room from list of corresponding sin.
Currently, it uses any 1 room from list, thus increasing variety of possible rooms.

Luna:
⠀• Now, moonlight in Mom's bedroom will only try to spawn once upon sleeping on Mom's bed.

Ενημέρωση: 10 Μαρ 2024 στις 15:11
από Roary

v.1.1
Sol: limited to 3 effects at time (main boss, additional* and miniboss).
Counter distinguishes between them, so, for example, clearing all non-Delirium Bosses will stop giving effects after first one.
This was changed, as getting 8 effects on Void felt waaayy too powerful.

Changed method for choosing miniboss:
⠀1) Upon encountering sin, it's** chance of being chosen again is lowered.
⠀2) Miniboss difficulty is now taken into account (partly following vanilla):
⠀⠀• Normal sins are used until Womb (Corpse).
⠀⠀• Super sins are used starting from Caves I (Mines I) until Void.
⠀⠀• Ultra Pride is used starting from Cathedral/Sheol.
As result, on Basement I-II (Downpour I-II and their variants) only normal sins can be chosen, and in Void you are guaranteed to get Edmund.

It doesn't check for gaining/losing Sol in PostPlayerUpdate callback anymore, as vanilla Sol doesn't check for that either, only applying/removing effect upon changing room or upon killing boss.


Luna: in Blue Womb and Ascent moonlight is spawned only upon entering level, so if you gain Luna during floor, moonlight won't be spawned in starting/boss room of that floor.
This behaviour isn't used for Home.
This was changed as this behaiour is closer to vanilla Luna behaviour, which only spawns moonlight upon entering room for first time.


* e.g. first Boss on Labyrinth cursed level, reverse Emperor, non-Delirium Bosses on Void.
** mod doesn't distinguish between normal and buffed sins, with exception of Super Greed and Ultra Pride.

Ενημέρωση: 7 Αυγ 2023 στις 7:36

Published.