Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: 20 Aug, 2023 @ 2:35pm

Bug Fixes
  • Separated `cm_MaxSpecials > 6` into its own `if` statement. This fixes a bug where mutations such as `Hard Eight` would only spawn 6 special infected at once if the `MaxSpecials` variable was lower than 6.

Update: 20 Aug, 2023 @ 3:58am

Changes
  • Added an `or` operator in the `if` statement for `cm_MaxSpecials`. This should fix the issue where the spawn limits for each special infected would still be set to 1.

Update: 20 Aug, 2023 @ 3:40am

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-comp/cfg/` directory.
Changes
  • Used "DirectorOptions.*" instead of "DirectorScript.GetDirectorOptions().*" to specify the variables to modify in-game. This limits each special infected to 1 in the `DirectorOptions` table as doing so with "DirectorScript.GetDirectorOptions().*" would've caused an index error.
  • Modified the `nb_saccade_speed` and `nb_saccade_time` command variables to make the special infected aim at the survivors more accurately.

Update: 16 Aug, 2023 @ 2:57pm

Changes
  • Modified the `tongue_dropping_to_ground_time` command variable to match the variable used in Versus mode.

Update: 15 Aug, 2023 @ 12:24am

Additions
  • Added a few functions to make the Charger take normal damage while charging.
  • Added some functions to deal damage to survivors while they're being pulled by the Smoker.

Update: 11 Aug, 2023 @ 7:01am

Changes
  • Updated thumbnail image to make it distinct from my other add-ons.

Update: 8 Aug, 2023 @ 2:20pm

Changes
  • Reworked the `surv_group_dist()` function to compare the highest and second-highest flow distance instead of averaging the flow distance of all survivors. This ensures the distance calculation between two players are consistent regardless of player count.

Update: 6 Aug, 2023 @ 8:30pm

Additions
  • Added a function which forces the special infected to spawn near the survivor currently in the lead if they are a certain distance away from the other survivors. This encourages the survivors to stick together and avoid being separated from each other.
Bug Fixes
  • Reimplemented the try/catch statement and separated the `cm_MaxSpecials` and `MaxSpecials` variables into if/else statements. This fixes an issue where the special infected wouldn't be able to respawn after a set time had passed and improves the compatibility for mutations.

Update: 5 Aug, 2023 @ 3:32pm

Bug Fixes
  • Removed the `SpecialInfectedAssault` variable from the `DirectorOptions` table as it was causing the Smoker to not move.

Update: 5 Aug, 2023 @ 5:02am

Changes
  • Added more command variables which were listed in `gamemodes.txt` underneath "versus" to make the special infected function more like how they behave in Versus mode.
  • Changed the `PreferedSpecialDirection` from `SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS` to `SPAWN_SPECIALS_ANYWHERE` which could allow the special infected to spawn in different directions other than simply in front of the survivors.