Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: 25 Aug @ 3:00pm

Additions
  • Added the `DelaySessionOptions` option to the `settings.txt` file which delays loading the newly added session options from the `sessionoptions.txt` file.
Improvements
  • Some entities that rely on `while` loops will now only run once on round start to improve performance.

Update: 14 Aug @ 11:00am

Changes
  • Made some changes to make special infected more likely to find valid spawn areas if survivors are idle during crescendo and Tank events.
  • Set the `DistanceCalculation` option in the `manualspecialspawn.txt` file to `3`.

Update: 13 Aug @ 5:30pm

Additions
  • Added the `ValidAreaGoalMovementDirection` option to the `manualspecialspawn.txt` file which determines how many valid nav areas need to be found while survivors are moving in a particular direction before allowing special infected to spawn. This option only goes into effect if the `WaitForValidAreas` option is set to `true`.
Changes
  • Set the `DistanceCalculation` option in the `manualspecialspawn.txt` file to `2`.

Update: 3 Aug @ 3:00pm

Changes
  • Changed the `WaitForSpecialPlayer` option in the `settings.txt` file from boolean to integer. Setting the value to `1` (or `true` if left untouched) will force special infected bots to wait for a dominator to spawn first, and setting the value to `2` will force special infected bots to wait for a dominator or supporter to spawn first.
  • Set the `SyncOnSpecialPlayerSpawn` option in the `manualspecialspawn.txt` file to `true`.
Bug Fixes
  • Fixed a bug where special infected bots would still be able to spawn on their own in Versus regardless of whether the `WaitForSpecialPlayer` option was set to `true` or `false` in the `settings.txt` file.

Update: 4 Jul @ 3:00pm

Bug Fixes
  • Fixed a bug where the add-on wouldn't run in chapters where the `ghostanim` entity would assume the opening cutscene was still playing.
  • Fixed a bug where the variables in the `SessionOptions` table would be modified too early.

Update: 29 Jun @ 12:30am

Bug Fixes

Update: 29 Jun @ 12:30am

This update was meant to be for the `Weapon Manipulator` add-on.

Bug Fixes
  • Fixed a bug where weapons and items would be removed after the transition to the next chapter if more than one player was fully connected on the same tick before the round has started on the next tick.

Update: 27 Jun @ 5:00pm

Bug Fixes
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Update: 23 Jun @ 8:00pm

Changes
  • Removed the `SpecialPriorityTime` and `SpecialTargetReviverRange` options from the `specialstatus.txt` file due to issues with prioritizing survivors.

Update: 21 Jun @ 9:00pm

Bug Fixes
  • Fixed a bug where some campaigns that didn't freeze survivors during cutscenes would still allow special infected to spawn when the `PreventUnfairSpawns` option was set to `true`.
  • Fixed a bug where a fatal error would occur when attempting to remove `FINALE` spawn attributes.