Left 4 Dead 2
Special Infected Synchronization (Competitive)
Показані результати 41–50 із 135
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Оновлено: 12 груд. 2024 о 22:00

Additions
  • Added the `OrganizeDistanceByHeight` option to the `manualspecialspawn.txt` and `passivetank.txt` files which determines whether to organize nav areas by their height before sorting them.
Changes
  • Removed the `ValidAreaBossRadius` option from the `manualspecialspawn.txt` file as it's no longer in use.
  • Replaced the `SpawnRangeMax` option with the `SpawnRangeHeight` and `SpawnRangeWidth` options.
  • Set the `ValidateAreasDuringPanicEvents` option in the `manualspecialspawn.txt` file to `false`
  • Increased the `SpawnSearchChunks` option in the `manualspecialspawn.txt` file to `20`.
  • Decreased the `DistanceMaxPathLength` option in the `manualspecialspawn.txt` file to `750`.
  • Decreased the `SpawnPreserveSizeX` and `SpawnPreserveSizeY` options in the `manualspecialspawn.txt` file to `200`.
Bug Fixes
  • Fixed a bug where a fatal error would occur when attempting to run the Tank's `ValidateBuildPath` function due to wrong number of parameters.

Оновлено: 26 листоп. 2024 о 20:00

Improvements
  • Reworked the `SpawnRandomPosSize` options so they will fallback to using the center of the nav area if it can't find a random spawn position that is not too close to the corners.

Оновлено: 23 листоп. 2024 о 12:00

Bug Fixes
  • Fixed a bug where the X and Y offsets for the spawn positions were twice as long as they were supposed to be.

Оновлено: 22 листоп. 2024 о 21:30

Changes
  • Decreased the `PassiveStopRange` option in the `passivetank.txt` file to `200`.
Bug Fixes
  • Fixed a bug where setting the `WaitForValidAreas` option in the `manualspecialspawn.txt` file to `false` would still prevent special infected from spawning until valid areas were found.
  • Fixed a bug where the nav area's height wasn't being calculated properly when determining potential spawn positions for special infected.

Оновлено: 21 листоп. 2024 о 16:00

Additions
  • Added the `OverrideInitialSpawnDelay` option to the `settings.txt` file which determines whether the `InitialSpawnDelay` options can be used instead for the initial spawn delay.
Improvements
  • Modified the `SpawnRandomPosSize` options so special infected will be less likely to get stuck in geometry.
Changes
  • Decreased the `SpawnRandomPosSizeX` and `SpawnRandomPosSizeY` options in the `manualspecialspawn.txt` file to `50`.
Bug Fixes
  • Fixed a bug where special infected would still be able to spawn at the start of the round if the initial spawn delay was active and the respawn interval was higher than or equal to `999999`.

Оновлено: 4 листоп. 2024 о 20:30

Changes
  • Increased the `DistanceChunkSize` option in the `manualspecialspawn.txt` file to `8`.
  • Increased the `DistanceMaxPathLength` option in the `manualspecialspawn.txt` file to `1500`.
Bug Fixes
  • Fixed a bug where some crescendo events wouldn't modify the `SpecialRespawnInterval` variable if the `create_panic_event` game event callback wasn't triggered.

Оновлено: 3 листоп. 2024 о 12:15

Bug Fixes
  • Fixed a bug where a fatal error would occur if this add-on was enabled first in the load order and attempted to obtain the player's scope as soon as they spawned.

Оновлено: 31 жовт. 2024 о 15:00

WARNING: Because some of the options from the `manualspecialspawn.txt` file have been moved to their own configuration files, I recommend backing up the configuration files so they don't get deleted.

Additions
  • Added the `OverrideRespawnInterval` option to the `settings.txt` file which determines whether the `BattlefieldRespawnInterval` and `RespawnInterval` options can be used instead for the respawn timer.
Improvements
  • Modified the functions related to the `EnableManualSpecialSpawn` option to allow special infected to spawn more consistently.
Changes
  • Renamed a lot of options in the `settings.txt`, `manualspecialspawn.txt`, and `passivetank.txt` files for better clarity.
  • Removed some options related to the battlefield respawn interval in the `settings.txt` file due to the addition of the `OverrideRespawnInterval` option.
  • Removed some options related to spawn validation in the `manualspecialspawn.txt` file due to the changes made to spawn-related functions.
  • Increased the `BuildPathInvalidLimit` option in the `manualspecialspawn.txt` and `passivetank.txt` files to `20`.
  • Increased the `FlowDistMin` option in the `manualspecialspawn.txt` file to `-3000`.
  • Increased the `SpecialDistanceLengthWeight` option in the `specialstatus.txt` file to `1.0`.
  • Decreased the `FlowDistMax` option in the `manualspecialspawn.txt` file to `3000`.
  • Decreased the `SpecialDistanceFlowWeight` option in the `specialstatus.txt` file to `0.0`.

Оновлено: 24 жовт. 2024 о 13:30

Additions
  • Added the `MinimumLadderLength` option to the `passiveladder.txt` file which determines how long the ladder needs to be for special infected to wait until a survivor climbs it.
  • Added the `WalkDistanceToBottomLadder` option to the `passiveladder.txt` file which determines how close the highest flow survivor needs to be to the bottom of the ladder for special infected to attack. This only works for ladders that are lower than the `MinimumLadderLength` option.
Changes
  • Increased the `FlowDistanceBehindLadder` option in the `passiveladder.txt` file to `150`.
  • Increased the `FlowDistanceBehindWitch` option in the `passivewitch.txt` file to `150`.
Bug Fixes
  • Fixed a bug where the flow distance from the highest flow survivor to the closest ladder was being incorrectly calculated based on the ladder's origin instead of the connected area's origin.
  • Fixed a bug where the initial spawn timer would break some options that relied on the respawn timer.

Оновлено: 23 жовт. 2024 о 17:00

Bug Fixes
  • Fixed a bug where a fatal error could occur if the scope for each entity wasn't validated before calling the necessary variable.