Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
目前顯示第 11-20 項,共 134 項
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更新:6 月 19 日 @ 下午 10:00

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.

更新:6 月 17 日 @ 下午 8:00

Additions
  • Added the `ValidAreaGoalNearestRadius` option to the `manualspecialspawn.txt` file which determines how many valid nav areas need to be found that are closer than the value set byy the `SpawnRangeValid` option before allowing special infected to spawn. This option only goes into effect if the `WaitForValidAreas` option is set to `true`.
Improvements
  • Modified the `foreach` loops for the `EnableManualSpecialSpawn` option to improve performance.
Changes
  • The `SpawnScalarOccupied` and `SpawnScalarVision` options will now be calculated by only the x and y axis.
  • Renamed the `ValidAreaGoalPercent` options to `ValidAreaGoal`.
  • Settings printed to the console in-game are now sorted alphabetically.
  • Decreased the `SpawnScalarOccupiedRadius` option in the `manualspecialspawn.txt` file to `0.3333`.
  • Decreased the `SpawnScalarVisionLimit` option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `SpawnScalarVisionRadius` option in the `manualspecialspawn.txt` file to `0.2222`.
  • Decreased the `ValidAreaGoal` option in the `manualspecialspawn.txt` file to `3`.
  • Decreased the `ValidAreaGoalDuringPanicEvents` option in the `manualspecialspawn.txt` file to `2`.
  • Decreased the `ValidAreaGoalNearTank option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `ValidAreaGoalWithStrugglers` option in the `manualspecialspawn.txt` file to `2`.

更新:5 月 24 日 @ 下午 10:00

Additions
  • Added the `SpawnRangeValidIdleTime` option to the `manualspecialspawn.txt` file which determines how long the prioritized survivor must be standing in place to consider using the `SpawnRangeWidth` variable instead.
  • Added the `IntensityIncrementRadius` option to the `survivorstatus.txt` file which determines how close survivors need to be to the common and special infected for the survivor's intensity to increment when they attack.
Improvements
  • Modified the functions for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Removed the `EnablePounceDamage` and `ModifyChargeHealth` options from the `settings.txt` file as they didn't fit well with the goal of this add-on and would conflict with other add-ons that perform the same functionality.
  • Increased the `SpawnPosChunkLimit` option in the `manualspecialspawn.txt` file to `10`.
  • Decreased the `SpawnHeight` option in the `manualspecialspawn.txt` file to `0`.
  • Decreased the `SpawnPosChunkSizeX` option in the `manualspecialspawn.txt` file to `25`.
  • Decreased the `SpawnPosChunkSizeY` option in the `manualspecialspawn.txt` file to `25`.
  • Decreased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `37.5`.

更新:5 月 10 日 @ 下午 3:00

Improvements
  • Adjusted the way survivors will be prioritized to improve reliability of finding valid spawn positions.

更新:4 月 25 日 @ 下午 8:00

Bug Fixes
  • Fixed a bug where a fatal error would occur before the finale begins when attempting to access a function that doesn't exist.

更新:4 月 24 日 @ 上午 8:00

Improvements
  • Modified the functions for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Nav areas will now count as multiple valid spawn positions if the size of either their X or Y axis are larger than the `SpawnPreserveSizeX` or `SpawnPreserveSizeY` options respectively.
  • Increased the `SpawnCollectChunks` option in the `manualspecialspawn.txt` file to `100`.
  • Decreased the `SpawnPreserveSizeX` and `SpawnPreserveSizeY` options in the `manualspecialspawn.txt` file to `200`.
  • Decreased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `62.5`.
  • Decreased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `ValidAreaGoalPercentWithStrugglers` option in the `manualspecialspawn.txt` file to `37.5`.

更新:4 月 21 日 @ 下午 10:30

Changes
  • Decreased the `CommonCollectChunks` option in the `manualspecialspawn.txt` file to `10`.
Bug Fixes
  • Fixed a bug where the valid spawn count wouldn't reset to `0` if there aren't enough valid spawn positions.
  • Fixed a bug where common infected could die if they were far enough away from the survivors regardless of whether they were seen or not.

更新:4 月 20 日 @ 上午 2:20

Additions
  • Added the `SpawnRangeValid` option to the `manualspecialspawn.txt` file which determines the maximum range nav areas should be from the prioritized survivor to be considered valid.
Improvements
  • Modified the `foreach` loops for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Removed the `SpawnCollectInvisibleFlowDist` option from the `manualspecialspawn.txt` file as it no longer has any use.
  • Removed the `SpawnSearch` options from the `manualspecialspawn.txt` file as only one `foreach` loop is used for collecting and validating spawn positions.
  • Increased the `SpawnRangeWidth` option in the `manualspecialspawn.txt` file to `750`.

更新:4 月 16 日 @ 下午 7:00

Additions
  • Added the `CheckDoorsForBuildPath` option to the `manualspecialspawn.txt` file which determines whether to check if a door is in the way of the build path.
Changes
  • Split the `FlowDistanceMultiplicationCap` option in the `passiveladder.txt` and `passivewitch.txt` files into `FlowDistanceMultiplicationMin` and `FlowDistanceMultiplicationMax`.
  • Increased the `FlowDistanceBehindLadder` option in the `passiveladder.txt` file to `150`.
  • Increased the `FlowDistanceBehindWitch` option in the `passivewitch.txt` file to `150`.
Bug Fixes
  • Fixed a bug where the special infected would consider the highest flow survivor to be far away from the ladder even if the ladder they are climbing is taller in height than the value of the `FlowDistanceBehindLadder` option.

更新:4 月 10 日 @ 下午 5:00

Additions
  • Added the `RushingVelocity` option to the `survivorstatus.txt` file which determines how fast a survivor needs to be moving to potentially be considered a rusher.
  • Settings can now be modified in-game by typing the following in chat:
    !sisync_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]
Improvements
  • Allowed special infected to spawn close to multiple survivors that are separated as they now determine if they are within the flow distance of any survivor.
Changes
  • Removed the `SpawnScalarVisionLimit` option from the `manualspecialspawn.txt` file as the `SpawnScalarVisionLimit` option replaces it.
  • Decreased the `SpawnRangeWidth` option in the `manualspecialspawn.txt` file to `400`.
  • Decreased the `SeparatedRange` option in the `survivorstatus.txt` file to `300`.
Bug Fixes
  • Fixed a bug where a fatal error would occur if the flow array could not obtain any active survivors.
  • Fixed a bug where the `SpawnRangeHeight` option was not used when determining the spawn range of the special infected.
  • Fixed a bug where it would take 5 seconds for special infected to spawn after they died if the `RespawnInterval` options were set to a lower value than `5`.