Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Pembaruan: 15 Des 2023 @ 7:30am

Bug Fixes
  • Allowed the `NavEdit` function to keep the `BATTLESTATION` spawn attributes intact. This should allow SurvivorBots that make use of these spawn attributes to function properly (such as Francis and Zoey in the finale of The Passing).

Pembaruan: 14 Des 2023 @ 7:25pm

Changes
  • Set the `OverrideMobDirection` variable to `false` by default as it made some crescendo events not play out as they were originally intended.

Pembaruan: 14 Des 2023 @ 12:40pm

Additions
  • Added two options named `PreferredMobDirection` and `PreferredSpecialDirection` to `~/ems/sisync-comp/cfg/settings.txt` which determines what directions the mobs and special infected respectively are allowed to spawn from. These variables allow the special infected to spawn closer to the survivors while allowing the common infected to spawn farther away. By default, `PreferredMobDirection` is set to `SPAWN_NO_PREFERENCE`, and `PreferredSpecialDirection` is set to `SPAWN_LARGE_VOLUME`.
  • Added two options named `OverrideMobDirection` and `OverrideSpawnRange` to `~/ems/sisync-comp/cfg/settings.txt` which determines whether the `PreferredMobDirection` and `ZombieSpawnRange` variables are allowed to be overwritten.
Changes
  • Set the `z_large_volume_mob_too_far_xy` and `z_large_volume_mob_too_far_z` command variables to `750` and `200` respectively so the special infected will prefer to spawn closer to the survivors.
  • Set the `z_finale_spawn_safety_range` and `z_finale_spawn_safety_range_override` command variables to `-600` and `300` respectively to prevent finale hordes from potentially breaking. See this page for more information.
  • Allowed the `SessionOptions` table to use the `<-` operator when assigning variables as opposed to using the `=` operator. This allows new variables to be added to the `SessionOptions` table if they're not already available.
  • Removed the `FlowDistance` function as the `PreferredSpecialDirection` variable will always be set to the specified integer instead.

Pembaruan: 5 Des 2023 @ 9:30pm

Additions
  • Added a new option named `LastSpawnedTime` in `~/ems/sisync-comp/cfg/settings.txt`. This prevents any more special infected from spawning if the time since the last one spawned has exceeded the number set by the new option.

Pembaruan: 4 Des 2023 @ 8:15am

Changes
  • Moved the `try/catch` statement into its own function and allowed the function to be called from `SISync.Update()` every second. This allows the special infected to be synchronized regardless of whether custom campaigns modify `cm_MaxSpecials` mid-game.

Pembaruan: 2 Des 2023 @ 6:35am

Bug Fixes
  • Moved the `SITotal` variable from the `SISync.Update()` function into the `SISync.RespawnCheck()` function. This reduces the `cm_MaxSpecials` or `MaxSpecials` variable by `1` for each special infected spawned and should prevent the special infected from exceeding the limit set by the `MaxSpecials` variable.

Pembaruan: 1 Des 2023 @ 9:00pm

Additions
  • Added the `ModifyCMMaxSpecials` option to `~/ems/sisync-comp/cfg/settings.txt`. This determines whether `cm_MaxSpecials` is allowed to take priority over the `MaxSpecials` variable if it isn't already set.
  • Added the `ModifySpecialLimits` option to `~/ems/sisync-comp/cfg/settings.txt`. This determines whether each individual special infected limit is allowed to be modified by the add-on itself.
Changes
  • Used `cm_SpecialRespawnInterval` so it can take priority over `SpecialRespawnInterval`.
Bug Fixes
  • Created the `SISync.Update()` function and added it to the scope on round start so it can run every second. This prevents potential conflicts with other add-ons utilizing the `Update()` function.
  • Set `SessionOptions.cm_SpecialRespawnInterval` to `0` in the `foreach` loop for every special infected spawned. This should reduce the chances of desynchronized spawning.

Pembaruan: 20 Nov 2023 @ 2:30am

Additions
  • Allowed the initial spawn delay of the SI to be randomized with the `InitialSpawnDelayMin` and `InitialSpawnDelayMax` variables.
Changes
  • Modified the VScript to hold the variables, tables, and arrays in a single table while also allowing the functions to reference the `::SISync` table. This should improve compatibility with other add-ons as the variables, tables, and arrays will be contained in the global table itself.
  • The settings and converter are separated into their own `.nut` files and will now be referenced in the `sisync-comp.nut` file instead.
  • Removed the `hunter_pounce_max_loft_angle` command variable from the `convars.txt` file so it can use its default value instead.
  • Added a `try/catch` statement to the compilestring in the `sisync-comp_converter.nut` file to remove any invalid variables from the `settings.cfg` file instead of causing an error.
  • Changed the default values of `RespawnIntervalMin` and `RespawnIntervalMax` to 26 and 30 respectively to make the SI spawns more unpredictable.

Pembaruan: 2 Nov 2023 @ 7:05pm

Additions
  • Imported the thumbnail of this add-on into the VPK file.

Pembaruan: 2 Nov 2023 @ 4:00pm

Changes
  • Reworked the `LoadSettings` function in the `sisync` table to allow any value besides `true`, `false`, or `null`.
  • Allowed the `ProhibitBosses` variable to be set to any other value to let the game handle boss spawning instead.