Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
Viser 51-60 af 134 forekomster
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Opdatering: 25. sep. 2024 kl. 22:00

Improvements
  • Improved build path calculations when the `DistanceOrder` option in either the `manualspecialspawn.txt` or `passivetank.txt` file is set to `5`.
  • The respawn timer will no longer reset until the current amount of special infected is greater than the total amount of special infected who were active at the time the `AllowSpecials` variable was set to `true`.
Bug Fixes
  • Fixed a bug where the flow distance would be inverted and cause special infected to spawn farther ahead of the survivors in flow distance in small but lengthy maps.

Opdatering: 21. sep. 2024 kl. 22:00

Improvements
  • Passive Tanks will now only run through the fire if survivors are either rushing, too close to the Tank, or struggling.
  • Passive Tanks will now be forced to attack the survivors if they have nowhere to move away from the inferno.
Bug Fixes
  • Added a delay after the `BATTLEFIELD` or `FINALE` attribute has been removed before they can be removed again. This greatly reduces the chances of finale buttons not being pressed if specials are unable to find proper spawn locations while the `AlwaysAllowSpawns` option is set to `true`.

Opdatering: 17. sep. 2024 kl. 22:00

Changes
  • Updated the thumbnail for this add-on.

Opdatering: 14. sep. 2024 kl. 20:00

Bug Fixes
  • Fixed a bug where the `TotalSpecials` variable would constantly change if a variable is found in both the `DirectorScript` table and a higher priority table.

Opdatering: 14. sep. 2024 kl. 15:30

Bug Fixes
  • Fixed a minor regression that would cause special infected to take longer to respawn if no special infected are in play.

Opdatering: 14. sep. 2024 kl. 2:30

Bug Fixes
  • Fixed a bug where the special infected would occasionally not spawn if no other tables in the `DirectorScript` table exists besides the `DirectorScript.DirectorOptions` table.

Opdatering: 13. sep. 2024 kl. 20:00

Additions
  • Added the `TraceMethodForValidation` option to the `manualspecialspawn.txt` file which determines where in the VScript the trace lines will be performed when validating potential attack spots. Setting it to `0` will improve reliability at the cost of performance, and setting it to `1` will improve performance at the cost of reliability.
Improvements
  • Reorganized the `./ems/sisync-comp/` directory to make the files easier to find.
  • The `DistanceChunkSize` option will now determine the size of each chunk in the nav array instead of the amount of chunks overall.
Changes
  • Updated the thumbnail for this add-on.
  • Renamed the `BoundingCheck` option in the `manualspecialspawn.txt` file to `EnableBoundingCheck`.
  • Renamed the `DistanceChunkCount` option in the `manualspecialspawn.txt` file to `DistanceChunkSize`.
  • Renamed the `RandomizeNavArrayInChunks` option in the `manualspecialspawn.txt` file to `EnableDistanceChunkRNG`.
  • Renamed the `TraceMethod` option in the `manualspecialspawn.txt` file to `TraceMethodForSpawnAreas`.
  • Renamed the `ValidateBuildPath` option in the `manualspecialspawn.txt` file to `EnableBuildPathValidation`.
  • Set the default value for the `ProhibitBosses` option in the `settings.txt` file to `auto`.
  • Increased the default value for the `BoundingWidth` option in the `manualspecialspawn.txt` file to `40`.
  • Increased the default value for the `FlowDistMax` option in the `manualspecialspawn.txt` file to `1500`.
  • Increased the default value for the `SpawnHeight` option in the `manualspecialspawn.txt` file to `15`.
  • Decreased the default value for the `DistanceChunkSize` option in the `manualspecialspawn.txt` file to `4`.
  • Decreased the default value for the `FlowDistMin` option in the `manualspecialspawn.txt` file to `-1500`.
  • Decreased the default value for the `NavMaxSpotted` option in the `manualspecialspawn.txt` file to `5`.
  • Decreased the default value for the `NavMaxValid` option in the `manualspecialspawn.txt` file to `20`.
  • Decreased the default value for the `ValidAreaFoundInvalidCount` option in the `manualspecialspawn.txt` file to `5`.
  • Decreased the default value for the `ValidAreaSearchInvalidCount` option in the `manualspecialspawn.txt` file to `-1`.
  • Decreased the default value for the `ValidAreaSearchValidCount` option in the `manualspecialspawn.txt` file to `5`.
Bug Fixes
  • Fixed a bug where the amount of valid nav arrays would be smaller than usual after sorting them in chunks.
  • Fixed a bug where the Tank could occasionally throw rocks earlier after the last throw than intended.

Opdatering: 8. sep. 2024 kl. 3:00

Bug Fixes
  • Fixed a bug where attempting to remove the `FINALE` spawn attribute for a brief moment while riding an elevator would break finales in some campaigns if the `AlwaysAllowSpawns` option is set to `true` in the `settings.txt` file.

Opdatering: 7. sep. 2024 kl. 22:00

Improvements
  • Special infected can now spawn in areas marked with either the `BATTLEFIELD` or `FINALE` spawn attribute if the `AlwaysAllowSpawns` option is set to `true` in the `settings.txt` file.

Opdatering: 7. sep. 2024 kl. 1:00

Improvements
  • Made some adjustments to how the `PassiveSearchRange` options function so the Tank will be more likely to retreat from the survivors when finding a place to either hide or throw rocks.
  • Replaced the `CommandABot` function for the Tank with the `m_customAbility` NetProp to allow the Tank to throw rocks more frequently.
  • Moved all of the scope variables to their own table to prevent conflicts with other add-ons.
Changes
  • Removed the `EngageDistanceDivider` option from the `passivetank.txt` file as the Tank should focus more on throwing rocks while special infected are waiting to respawn.
  • Decreased the default value for the `PassiveSearchRangeMax` option in the `passivetank.txt` file to `750`.
  • Prevented the `EnablePassiveTank` option from executing its function during finales to workaround a bug where finales can move to the next stage if the `CommandABot` function resets the Tank's AI.
  • Allowed the Tank to play passively if `EnablePassiveTank` is set to `true` and `ShouldAllowSpecialsWithTank` is set to `false`.
Bug Fixes
  • Fixed a bug where a SurvivorBot would still be able to pick up an incapped survivor if the `ForceDropIncapped` option is enabled.