Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
Viser 21-30 af 134 forekomster
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Opdatering: 29. mar. kl. 23:15

Bug Fixes
  • Fixed a bug where an index error would occur if a survivor was incapacitated when attempting to find a separated survivor.

Opdatering: 29. mar. kl. 22:00

Additions
  • Settings can now be edited in the `difficulties` folder located in the `./ems/sisync-comp/` directory.
Changes
  • Special infected will now focus on one prioritized survivor to improve the odds of them actually spawning.
  • Removed the options related to `SessionOptions` variables from the `customspeciallimits.txt` file since they can now be added to the `sessionoptions.txt` file.
  • Renamed the `ModifySpecialLimits` option in the `settings.txt` file to `OptimizeSpecialLimits`.
Bug Fixes
  • Fixed a bug where special infected could despawn if they were far enough away from the survivors regardless of whether they were seen or not.

Opdatering: 25. mar. kl. 13:30

Bug Fixes
  • Fixed a bug where nav areas that didn't initially have the `FINALE` spawn attributes applied would mistakenly be added to them when attempting to revert spawn attributes.

Opdatering: 24. mar. kl. 23:15

Changes
  • Survivors standing on nav areas containing the `FINALE` spawn attributes will now also be removed on nav areas within radius if the `AllowSpawnsDuringCrescendoSetup` option is set to `true`. This allows special infected to spawn before the finale begins.

Opdatering: 24. mar. kl. 20:00

WARNING: Because some of the modified options from the `manualspecialspawn.txt` file will heavily affect how the `EnableManualSpecialSpawn` option operates, I recommend deleting the `sisync-comp` folder located in the `./ems/` directory so the configuration files will be regenerated with the proper settings.

Additions
  • Readded the `CanSpawnOnNoFlowAttributes` option to the `manualspecialspawn.txt` file which determines whether the special infected can spawn on attributes that do not follow the flow.
  • Added the `SpawnCollectLimit` option to the `manualspecialspawn.txt` file which determines the maximum amount of nav areas that can be collected in total.
  • Added the `OutnumberPercent` option to the `survivorstatus.txt` file which determines the percentage of survivors that are left standing for special infected to spawn as soon as possible.
  • Variables related to the `DirectorOptions` table can now be added to the `sessionoptions.txt` file.
Improvements
  • Improved performance of the `EnableManualSpecialSpawn` option.
Changes
  • The survivor with the highest flow will now be prioritized if any survivor is climbing a ladder.
  • Moved a couple options related to the `DirectorOptions` table to the `sessionoptions.txt` file.
  • Renamed the `AlwaysAllowSpawns` option in the `manualspecialspawn.txt` file to `AllowSpawnsDuringCrescendoSetup`.
  • Renamed the `ValidAreaGoal` options in the `manualspecialspawn.txt` file to `ValidAreaGoalPercent`.
  • Set the `EnableDistanceChunkRNG` option in the `manualspecialspawn.txt` file to `false`.
  • Increased the `DistanceChunkSize` option in the `manualspecialspawn.txt` file to `100`.
  • Increased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `100`.
  • Increased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `75`.
  • Increased the `ValidAreaGoalPercentNearBosses` option in the `manualspecialspawn.txt` file to `25`.
  • Increased the `ValidAreaGoalPercentWithStrugglers` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `SpawnScalarOccupiedLimit` option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `IntensityPercent` option in the `survivorstatus.txt` file to `25`.
Bug Fixes
  • Fixed a bug where the chunk count for splitting arrays would return `0` if the number of chunks was lower than `1`.
  • Fixed a bug where the flow array wouldn't compare the last two survivors when determining who's separated.

Opdatering: 20. mar. kl. 22:00

Additions
  • Added the `EnableSpawnScalarOccupied` option to the `manualspecialspawn.txt` file which determines whether to only allow nav areas to be considered valid if they are outside of the scalar's direction from the prioritized survivor's position to the nav area's position.
  • Added the `EnableSpawnScalarVision` option to the `manualspecialspawn.txt` file which determines whether to only allow nav areas to be considered valid if they are outside of the scalar's vision.
  • Added the `SpawnCollectInvisibleFlowDist` option to the `manualspecialspawn.txt` file which determines how far invisible nav areas are allowed to be from the prioritized survivor to be considered valid while collecting nav areas.
Improvements
  • Improved performance of the `EnableManualSpecialSpawn` option by reducing the number of `foreach` loops.
Changes
  • Replaced the `TraceMaskVisibilityMethod` option in the `manualspecialspawn.txt` file with the `DebugDisableTraceMaskCheck` option.
  • Reduced the options available for the `DistanceCalculation` option in the `settings.txt` file from 6 to 4.
  • Removed the `SpawnScanLimit` and `ValidAreaLimit` options from the `manualspecialspawn.txt` file.
  • Increased the `DistanceChunkSize` option in the `manualspecialspawn.txt` file to `20`.
  • Increased the `SpawnScalarOccupiedLimit` option in the `manualspecialspawn.txt` file to `2`.
  • Increased the `SpawnScalarOccupiedRadius` option in the `manualspecialspawn.txt` file to `0.5`.
  • Increased the `SpawnSearchChunks` option in the `manualspecialspawn.txt` file to `50`.
  • Increased the `ValidAreaGoal` option in the `manualspecialspawn.txt` file to `4`.
  • Increased the `ValidAreaGoalDuringPanicEvents` option in the `manualspecialspawn.txt` file to `3`.
  • Increased the `ValidAreaGoalNearTank` option in the `manualspecialspawn.txt` file to `2`.
  • Increased the `ValidAreaGoalWithStrugglers` option in the `manualspecialspawn.txt` file to `3`.
  • Decreased the `FlowDistMax` option in the `manualspecialspawn.txt` file to `1000`.
  • Decreased the `SpawnScalarVisionLimit` option in the `manualspecialspawn.txt` file to `1`.
Bug Fixes
  • Fixed a bug where the `true/false` boolean values weren't properly inverted for the scalar's functions.
  • Fixed a bug where the generator would only start if the generator was already suspended.

Opdatering: 6. mar. kl. 18:00

Changes
  • The angle of the vision's scalar is now determined by the direction from the survivor's last known area to the adjacent area with the highest flow distance.
  • Increased the `FlowDistMin` option in the `manualspecialspawn.txt` file to `-750`.
  • Increased the `ValidAreaGoalDuringPanicEvents` option in the `manualspecialspawn.txt` file to `2`.
  • Increased the `ValidAreaGoalWithStrugglers` option in the `manualspecialspawn.txt` file to `2`.
  • Decreased the `SpawnCollectChunks` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `SpawnScalarVisionRadius` option in the `manualspecialspawn.txt` file to `0`.
  • Decreased the `SpawnSearchChunks` option in the `manualspecialspawn.txt` file to `25`.
Bug Fixes
  • Special infected will now spawn on already selected spawns far less frequently if the size of the nav area is less than the values set by the `SpawnPreserveSizeX` and `SpawnPreserveSizeY` options.
  • Fixed a bug where some of the variables weren't being copied over to the cloned scope.

Opdatering: 28. feb. kl. 14:00

Additions
  • Added the `SpawnScalarOccupiedGroupDist` option to the `manualspecialspawn.txt` file which determines how close the survivors need to be to the prioritized survivor to add the occupied position to the other survivors' scopes as well.
Improvements
  • The vision's scalar will now only occur for the last remaining spawn positions instead of being active at the beginning. This should allow special infected to spawn in their desired positions more frequently.
Changes
  • Removed the `SpawnScalarFOVHorizontalScale` and `SpawnScalarFOVVerticalScale` options from the `manualspecialspawn.txt` file due to technical issues.
  • Increased the `SpawnScalarVisionLimit` option in the `manualspecialspawn.txt` file to `2`.
  • Increased the `ValidAreaGoal` option in the `manualspecialspawn.txt` file to `3`.
  • Increased the `ValidAreaLimit` option in the `manualspecialspawn.txt` file to `10`.
  • Decreased the `SpawnScalarOccupiedRadius` in the `manualspecialspawn.txt` file to `0.3333`.
  • Decreased the `SpawnScalarVisionRadius` in the `manualspecialspawn.txt` file to `0.1667`.

Opdatering: 8. feb. kl. 16:00

Additions
  • Added the `CommonCollectChunks` option to the `manualspecialspawn.txt` file which determines the maximum amount of common infected that can be collected in chunks.
  • Added the `SpawnScalarFOVHorizontalScale` option to the `manualspecialspawn.txt` file which determines the number that will be used to multiply the scalar's horizontal axis.
  • Added the `SpawnScalarFOVVerticalScale` option to the `manualspecialspawn.txt` file which determines the number that will be used to multiply the scalar's vertical axis.
  • Added the `SpawnScalarVisionLimit` option to the `manualspecialspawn.txt` file which determines how many special infected should not spawn within the survivor's line of sight before the restriction gets lifted.
  • Added the `SpawnScalarVisionRadius` option to the `manualspecialspawn.txt` file which determines how wide the field of view will be from the survivor's line of sight so the next special infected won't spawn within its radius.
  • Added the `SpawnScalarVisionSpecialCount` option to the `manualspecialspawn.txt` file which determines how high the special infected limit needs to be to use the `SpawnScalarVisionLimit` option.
Changes
  • Special infected will now ignore survivors who are in the exit checkpoint.
  • The build path will now be considered invalid if a nav area contains a closing or closed door.
  • If a survivor is attacking a special infected, their intensity will now only increment if they're covered in vomit.
  • Updated the thumbnail for this add-on.
  • Renamed the `SpawnScalarRadius` option in the `manualspecialspawn.txt` file to `SpawnScalarOccupiedRadius`.
  • Separated all options related to the `EnablePassiveTank` option into its own add-on which you can download here.
  • Increased the `SpawnScalarOccupiedRadius` option in the `manualspecialspawn.txt` file to `0.75`.

Opdatering: 31. jan. kl. 11:30

Changes
  • Survivors will no longer be prioritized for finding valid areas if they're incapacitated or dominated by a special infected.
Bug Fixes
  • Fixed a bug where a fatal error would occur when the Tank checks if a hiding spot is valid.