Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: 13 Aug @ 4:25pm

- fixed m270 crash from last update
- reworked "top-down" javelin/hj12 (no longer guided, but AI can now use these and has a better/faster missile speed)

Update: 13 Aug @ 5:33am

Reverse Patch

Update: 12 Aug @ 6:44pm

- added "3v3 EMD Shangri-La" map to battle zones (@El Matador Del Mar 's "Asia" map, big thanks to him for making it)
- tweaked all artillery 3rd person views

Update: 11 Aug @ 5:15pm

- leopard 1 fix

Update: 9 Aug @ 8:34am

- couple bug fixes

Update: 8 Aug @ 8:29pm

- added in a "hull" or "body" integrity value for all vehicles

This basically just makes APFSDS unable to "1 shot kill" vehicles without hitting any vital internal parts. So if a dart goes through only the hull while missing crew or ammo/fuel, the penetration "value" will be subtracted from the hull's integrity. This will cause a small amount of damage each time it penetrates, until finally after multiple shots, is damaged to much and the crew will bail.

Heavier vehicles like mbts and other tanks get the most hull integrity, while smaller and lightly armored vehicles get less.

Update: 7 Aug @ 7:23pm

- crash fix

Update: 7 Aug @ 6:38pm

- added "turret ring collar" armor values to the following tanks,

M1IP
M1A1
M1A1 HC
M1A2
M1A2 SEP (v1/v2/v3)

LEO 2A0
LEO 2A4
LEO 2A5
LEO 2A6
LEO 2A7

T72 (a/b/b1/b2/b3))
T90 (a/ms)
T80 (b/bv/u/bvm)

ZTZ 96A
ZTZ 99P2
ZTZ 99A

Adding this value in will fill in the missing armor gap between the hull and turret that a lot of tanks had. Will also increase the crew's chance of survival a bit too.


- the AI will now aim for the following volumes on MBTs,

Commander
Gunner
Driver
Fuel Tanks
Hull Ammo
Turret Ammo

If AI is using APFSDS or ATGMs, they will have a chance to aim at all of these targets, while HEAT rounds take a step back and just target either the hull or turret volume instead. This change should make AI a bit more dynamic when doing tank vs tank fights.


- fixed all leopard 2 models (had exposed fuel tank volumes)
- reworked some battle zones game mode settings and advanced setting options
- reworked "custom" battle zones CP starting amount

Update: 5 Aug @ 4:59pm

- added a "life" timer to all gore particles and entities (30 seconds and then they disperse away)

The gore was causing some serious memory issues that caused FPS loss. Blood stains are still permanent.

Update: 4 Aug @ 8:07pm

- interface changes
- you can now let m1a2 tanks take control of 50 cal and main gun at the same time while player uses commander sight