Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Modern Conflict
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Tags: Mod
File Size
Posted
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43.883 GB
3 Aug, 2023 @ 2:14pm
4 Sep @ 4:39pm
651 Change Notes ( view )
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Modern Conflict

Description
**STOP, PLEASE READ DESCRIPTION**



This mod is a WIP, and still missing minor things like unit pictures for conquest.


_____________________________________________________________
**DISCLAIMER**
First and foremost, this mod is not gonna be for everybody. It aims to be realistic with ranges, accuracy, and damage among many other things so no, it is NOT balanced.

MC is NOT compatible with other mods.
_____________________________________________________________



**6 FACTIONS**

United States Of America (USAM) 1995-2015+

Russian Federation (RUF) 1995-2015+

Germany (GERM) 1995-2015+

China (CHN) 2005-2015+

Insurgents (INS) 2005-2015+

Iraq (IRQ) 2005



**REALISTIC BALLISTICS/AI BEHAVIOR**

Almost all small arms and tank cannons now have real life muzzle velocities, fire rates, ranges, and penetration values. Ricochet values have been tweaked as well to be more realistic. Soldier survivability is now significantly decreased (3-4 hits max before death now) and AI has been enhanced and reworked for the longer ranges (vision/hearing/spotting/weapon ranges) making them more useful and deadlier than ever.



**IMMERSIVE 1ST PERSON VIEWS**

MC adds realistic first person views to all vehicles and soldiers, with an option to use 3rd person (similar to war thunder). Most gun sights are "semi" true to real life, or at least based on real life at the very least. This goes for small arms and vehicle optics. Night vision is also available for all soldiers when using ADS in 1st person view. Thermal and night vision are also available to the vehicles that have them in real life.



**REALISTIC VEHICLE DAMAGE**

Deleted damage HP system for vehicles. Now, the "hull" or "body" of all vehicles only have a small integrity value. All other parts on a vehicles will be "broken" if fully penetrated the first time, and can be repaired. All vehicles have specific crew placements modeled on each vehicle, as well as fuel tanks, and all ammo storage. This means crew members have a chance of survival upon penetrating hits depending on where the round penetrates. No more "random" crew deaths from penetration. If fuel or ammo is hit, the vehicle will become an instant mission kill, and in most cases completely destroyed (depending on the vehicle). All ammo and fuel is modeled correctly, so make your shots count.

Blowout panels, Explosive Reactive Armor, and APS (active protection system) all are modeled and fully functional, and tanks with blowout panels can be fully rearmed and repaired.



**REWORKED CONQUEST**

Conquest works a little different in MC. You start with the oldest equipment for the "era" your currently in, and slowly modernize as you go through the days. Once youve unlocked everything for that era, you get to move on to the next era and do the same there. Its basically a race to 2015+, and day 30 is the finish line (AI maxes out research here)

Once defense level 2 has been unlocked, AI will start using emplacements and vehicles when player is on an attack mission. So you'll see atgms, cars, and even tanks dug in at the objective.

All maps used in conquest are custom made, and double (sometimes triple) the size of vanilla maps. We have removed all vanilla maps from rotation, and only use our custom maps for a more immersive modern experience. There are well over 40+ maps, and we're always adding more.

-REGIONS-

Russia

Europe/USA (Talivosta button)

Middle East (Liberation button)

When creating a new Conquest, always be sure to use WW3/Unlimited mode for the duration and use Fog Of War. This is very important.

-----------1995---------2005--------2015+
-----------(Early)--------(Mid)--------(Late)

DAYS ---- |1-20 |------| 20-30 |-----| 30-99 |


--Stages--

Day 1 - wheeled vehicles

Day 3 - armored vehicles

Day 10 - tanks

Day 15 - arty/transport helis/AA vehicles

Day 20 - mlrs (switches to 2005)

Day 25 - attack helis

Day 30 - (switches to 2015) enemy research ends



-- RANGES --

Iron Sighted Rifle - 200m

Optic Sighted Rifle - 300m

Sniper-Scoped DMR - 350-500m

Sniper-Scoped Bolt-Action Rifle - 500m

---

Iron Sighted LMG - 200-250m

Optic Sighted LMG - 300m

---

Manned HMG - 300m

Un-Manned/Crows/Coax - 500m

---

RPG Launcher - 300m

HEAT Launcher - 350m

---

Auto Cannons - 1000m

Cannons - 1500-2500m

ATGMS - 3000m

Artillery - 1400m

MLRS - 2000m



-- VISION RANGES --

These ranges all have realistic FOV angles for both Vertical and Horizontal axis. While tanks can see far away, their vision is extremely narrow.

Humans - 100m

Light Tank/APC/BTR (gun) - 800m

Medium Tank (gun) - 900m

Heavy Tank (gun) - 1000m

Helicopters - (human vision unless atgm is being used)



Discord here >>> https://discord.com/invite/zY9Ad4JtHa



-- OTHER MODS --


That207Guy's Realism Mod >>> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3142379562 (broken)

Infantry Warfare (Sub-Mod) >>> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534793356

Armored Warfare (Sub-Mod) >>> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3466417406


[CREDITS]

HUGE THANKS to everybody below, this mod wouldn't exist without you. If theres anybody i missed on this list, please dont hesitate to contact me.

Infinitly Ward | MW2 Background Music
Digitalmindsoft | vehicle/weapon/humanskins models
DICE/EA | Battlefield BC2 | engine sounds
1C Company | MOW Vietnam | map assets
Dixie (Modern Vehicle Pack) | vehicle/weapon models
King Of Wei | code improvements

pvecrab | fortification code/models | Extended Fortifications | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2796864853
Chakel16 | conquest maps | CHKL Map Pack | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2572455134
VanRaygo_R | building models | Contact Mod | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2516723051
Dying World 1992 Dev Team | vehicle models | Dying World Mod | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2018663290
Red Rising Mod Dev Team | vehicle/building/weapon models | Red Rising Mod | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=634033227
Cold War Dev Team | vehicle models | Cold War Mod | https://www.moddb.com/mods/cold-war-mod
Hotmod1968 Dev Team | vehicle/weapons/humanskins models/code | Hotmod 1968 Mod | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2614199156
Lewis | humanskins | Comradivan's Cold War Skins | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891040429&searchtext=humanskin