Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo: Brutality Evolved
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Update: 25 Jun, 2024 @ 4:52am

- AR now holds 3x its mag size in ammo reserves, making it a little more desirable.
- Extra misc limb gib added to the Elites.
- Fall damage less punishing, about 6-12 units.
- Needler rate of fire's acceleration nerfed by one point.
- Missing magnum re-added to B40.
- Shadow turrets should be used by the AI more in A50 and B40.
- Slugman's armor damage intake nerfed, so they're more easily gibbable; especially with the Energy Sword.

Not included with this mod, but Trottingham Firefight now also has a "Brutality Cut" made available. You get to watch a pony explode by a brute! Isn't that cool!?

Update: 25 May, 2024 @ 10:59pm

- Ambient fog added to C20.
- Creepy Xbox ambient audio added to C20 elevators.
- Cutscene bugs for A10 and D40 fixed.
- Explosion damage for Cov dropship turrets nerfed in half.
- Extra ghost added in C20 with other ghost spawn. Intended for co-op.
- Music for C40's final stand fixed.
- Pickup icon color for Gravity Rifle changed.

Update: 22 May, 2024 @ 1:55pm

Revelations Update

Any emerging bugs aside, this is the last major update for Halo: Brutality Evolved, and I intend to end it with a BLAM!

- 357 magnum added, courtesy of Jahrain and altis94. Sounds by Crowbar Collective.
- Additional Elite death audio added, ripped from Halo 2 and 3.
- Additional encounter tweaks to all of the levels.
- Additional music cues added from the Halo Legends soundtrack.
- Armored Marine chest gibbing backported from CMT SPV2.
- Billboard updated.
- Charged homing rocket damage nerfed. It now shares the same damage values from firing a normal rocket.
- Covenant uplink crates have additional audio cues from the original Xbox UI sounds.
- Dual pistols firing sound swapped to classic.
- Elite limb gibs reduced by one leg gib.
- Final assault in Two Betrayals includes ODST backups, taking inspiration from HAVOC MOD.
- Foehammer's death scream restored, both in the final cutscene as well as destroying the pelican with explosives.
- Fuel Rod Cannon FP animations by Jackal Stomper of TM Mapping Team.
- Fuel Rod Cannon shaders fixed, courtesy of Halo CE Revised on Github.
- Golden MOA rewarding a rare grenade type: C4. C4 has a three second arm time, and the explosion radius is huge. Use with caution by taking cover after a toss! Courtesy of Tiamat.
- Golden MOA spawns adjusted in each level for hard to reach places.
- Gore sounds re-worked.
- Grunt minors can now only be decapitated. Any other grunt rank gibs like the rest; leaving a head around. This wasn't because of any performance or bugs. I just wanted to add some gib diversity.
- Hud elements tweaked
- Level Keyes Floodcarrier coolant spam spanw replaced with infected combat elites.
- Marine animations backported from CMT SPV2.
- Needler animations backported from CMT SPV2.
- Needler damaged buffed against Hunters, taking inspiration from Ruby's Rebalanced.
- ODSTs! Special units appear in rare circumstances, mostly in T&R and Two Betrayals. Gibs also included!
- Pelicans can be destroyed by explosions! Doing this may affect the outcome of your missions, so proceed to betray with caution.
- Rare case missile launcher added, courtesy of of Bungie, 343 & the Digsite crew. Third person camera courtesy of Halo CE Revised on Github.
- SLUGMAN! Cut slugmen enemies make a return on select missions, courtesy of Bungie, 343 & the Digsite crew. Gibs included!
- Some turrets replaced with a non-pilotable, but turret usable Shadow, courtesy of of Bungie, 343 & the Digsite crew.
- Spirit dropships & explosions backported from CMT SPV2.
- The Library's audio ambiance made creepier, from the original Xbox UI sounds.
- The Library's map lighting is made darker.
- TSC Ghost spawns from Dropship restored.
- Unique limb gibs for Jackals.
- Warthog run's second half plays Gungnir Mix.

There's likely a few other tweaks made that went over my head. If there's any bugs or any other issues with the mod, then do let me know. Have fun!

Update: 14 Feb, 2024 @ 6:43pm

- MCC Latest Version Patch.

Update: 14 Feb, 2024 @ 6:11pm

- MCC Latest Version Patch.

Update: 14 Feb, 2024 @ 6:07pm

- MCC Latest Version Patch.
- Strings for the Sentinel Beam fixed.
- Covenant Dropship cutscene in A50 fixed.
- Elite gibs restored to all four limbs.
- Jackal torso gib downsized to match its chest size.

Update: 9 Feb, 2024 @ 7:12am

Gib Reduction Act

- Limb gibs reduced to two instead of all four. This helps with gib spamming, dropped weapons & ragdolls de-spawning. This also helps with the overall presentation of the gibbing instead of having limbs awkwardly cluttered at times when a body explodes.
- Flood horde audio queues added to The Maw.
- Last hidden weapons cache in The Library tweaked. Gravity Hammer replaced with the Fuel Rod Cannon. Environmental storytelling was also tweaked.
- Dual pistols & ammo spawning in The Silent Cartographer fixed, but for realsies this time I swear!
- Truth & Reconciliation's pelican is classic; no chainguns. The level is stealth, so it makes sense to drop the turret variant. More importantly, this is also to fix a bug regarding troops being dropped off on the second level of the hanger.

This will likely be my last major update to the main campaign for Brutality Evolved. Why? Well, I want to concentrate on bonus levels for this mod, as well as work on other projects like Trottingham Firefight improvements. Be sure to re-sub to the mod to see changes, and stay tuned. TYVM!

Update: 2 Feb, 2024 @ 3:53am

- Torso gib model replaced (from Quake 3, but using modified UVs).
- CMT Pelican turret texture compressed to a smaller size.
- Levels 343 Guilty Spark and Keyes both have flood horde queues.
- Level Keyes now has a secret weapons cache.
- Particles for limbs being gibbed now optimized.
- Strings for Rocket Launcher fixed.
- Head gibbing volume lowered.
- Removed Herobrine again.

Update: 5 Jan, 2024 @ 7:31pm

- Grunt Decapitation fixed! They all now properly "die" from a decapitating headshot.
- Damage state for Spirit fixed! It now properly smokes at low health.
- Encounters on AOTCR tweaked. Intro to Fireteam Zulu is a little more dynamic, some cut encounters restored, and you get two extra marines to help push.
- The Pelican can be destroyed! (But why would you do this? Sicko.)
- Dropship health for the Spirit and Pelican can (slowly) get chewed away by regular gun fire.
- Pelicans have mounted gun turrets (from CMT SPV2).
- Rocket Launcher now has a homing rocket charge feature (also from CMT SPV2).
- Gravity Rifle's original aiming reticle restored.
- Hud strings for extra weapons corrected. For example, "Picked up a minigun."
- Pickup icons for extra weapons outside the default sandbox tweaked with placeholders. They're also displayed as Red instead of Blue.

Update: 29 Dec, 2023 @ 1:25pm

Hotfix
- Grunt Minors (the low ranking orange ones) can only head decap. This is to mitigate an engine bug with decapitated grunts still being "alive" while operating vehicles.
- Grunt Majors strictly operate most gun turrets, to help mitigate the previously mentioned engine bug.
- Large Covenant crate is no longer made of dirt. This is a legacy bug left behind by Bungie themselves. The crate being made of dirt irked me.

Be sure to unsub & re-sub to the mod to see the changes take place.