Hearts of Iron IV

Hearts of Iron IV

Better AI Buffalo
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Aktualizacja: 4 sierpnia o godz. 5:58
twórca: Buffalo

- Switch 2 random core 2 air base building from radar tech to aa (with aa defense) must help ai to have an addition of new air base and to deploy more planes
- Up a little unit ratio / factor production for fighter

Aktualizacja: 2 sierpnia o godz. 11:27
twórca: Buffalo

- Radar techs add 2 air base on 2 random core (in addition to raddar)

Aktualizacja: 1 sierpnia o godz. 23:33
twórca: Buffalo

- Reduce a little ai factor for produce cas
- order to ai to research logistic companie support
- improve ai factor for for 42/45 support cies research
- Add logistic support cie to all my ai template except of course suppression one
- looklike i finally nuked motherships ai production by change value to the opposite of fighter (because it's in teh same archetype)

Aktualizacja: 30 lipca o godz. 0:22
twórca: Buffalo

- Delete one of my old own mod line that allowed ai to produce motherships with a big industry; it's a waste of ressources and factory : in an war of attriction between 2 ai, the one without motherships win because more of all others equipments are produced

Aktualizacja: 30 lipca o godz. 0:09
twórca: Buffalo

- Looklike fixed ai armored car production in redux
- Have to concede idk what to do for forbid ai to produce missiles (even if only 1 factory actually used on them) and the mass production of motherships (that use a lot of factory and ressources even if it's generally in the end of production line.

Aktualizacja: 29 lipca o godz. 20:40
twórca: Buffalo

- Desactivate order i previously add to ai for build rocket site (cause paradox ai dont deploy and use missile anyway)
- Desactivate ai production of missiles/motherships/armoredcar

Aktualizacja: 28 lipca o godz. 3:49
twórca: Buffalo

- order to ai with > 49 civilian factory to build up research facility after 9.9.38 and 9.9.40 for nuclear

Aktualizacja: 27 lipca o godz. 21:09
twórca: Buffalo

- 38 radar tech give 2 radar level in 2 random core state ( between have -1 radar lvl than tech that spawn, untill last radar tech, or possibly +1 if one of the state had yet 1 radar at this moment i choose the second solution)

Aktualizacja: 27 lipca o godz. 19:13
twórca: Buffalo

- Last tech of radar / aa give max possible number of radar//aa on target state because no importance here you cant have more than the max possible high lvl in the game with all tech, so it guaranted in the end of tech 2 core state with max lvl radar and aa for every country

Aktualizacja: 27 lipca o godz. 18:41
twórca: Buffalo

- Downgrade number of radar/aa add on each step cause its cumulative and not limited by max number of tech