Hearts of Iron IV

Hearts of Iron IV

Better AI Buffalo
Zobrazuje se 1–10 z 244 položek
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Aktualizace: 4. srp. v 5.58
provedl Buffalo

- Switch 2 random core 2 air base building from radar tech to aa (with aa defense) must help ai to have an addition of new air base and to deploy more planes
- Up a little unit ratio / factor production for fighter

Aktualizace: 2. srp. v 11.27
provedl Buffalo

- Radar techs add 2 air base on 2 random core (in addition to raddar)

Aktualizace: 1. srp. v 23.33
provedl Buffalo

- Reduce a little ai factor for produce cas
- order to ai to research logistic companie support
- improve ai factor for for 42/45 support cies research
- Add logistic support cie to all my ai template except of course suppression one
- looklike i finally nuked motherships ai production by change value to the opposite of fighter (because it's in teh same archetype)

Aktualizace: 30. čvc. v 0.22
provedl Buffalo

- Delete one of my old own mod line that allowed ai to produce motherships with a big industry; it's a waste of ressources and factory : in an war of attriction between 2 ai, the one without motherships win because more of all others equipments are produced

Aktualizace: 30. čvc. v 0.09
provedl Buffalo

- Looklike fixed ai armored car production in redux
- Have to concede idk what to do for forbid ai to produce missiles (even if only 1 factory actually used on them) and the mass production of motherships (that use a lot of factory and ressources even if it's generally in the end of production line.

Aktualizace: 29. čvc. v 20.40
provedl Buffalo

- Desactivate order i previously add to ai for build rocket site (cause paradox ai dont deploy and use missile anyway)
- Desactivate ai production of missiles/motherships/armoredcar

Aktualizace: 28. čvc. v 3.49
provedl Buffalo

- order to ai with > 49 civilian factory to build up research facility after 9.9.38 and 9.9.40 for nuclear

Aktualizace: 27. čvc. v 21.09
provedl Buffalo

- 38 radar tech give 2 radar level in 2 random core state ( between have -1 radar lvl than tech that spawn, untill last radar tech, or possibly +1 if one of the state had yet 1 radar at this moment i choose the second solution)

Aktualizace: 27. čvc. v 19.13
provedl Buffalo

- Last tech of radar / aa give max possible number of radar//aa on target state because no importance here you cant have more than the max possible high lvl in the game with all tech, so it guaranted in the end of tech 2 core state with max lvl radar and aa for every country

Aktualizace: 27. čvc. v 18.41
provedl Buffalo

- Downgrade number of radar/aa add on each step cause its cumulative and not limited by max number of tech