Hearts of Iron IV

Hearts of Iron IV

Better AI Buffalo
Näytetään 221–230 / 244
< 1 ... 21  22  23  24  25 >
Päivitys: 20.8.2023 klo 6.14

- Rename files _tech_scripted_triggers for kr compatibility
- Rebuild ai Medium iw tank with three men turret
- Rebuild ai Medum 38 tank with secondary_turret_hmg in place of armor_skirts
- Remake ai priority for arty/aa/at tech

Päivitys: 20.8.2023 klo 0.10

- NDefines.NAI.MIN_INVASION_AREA_SIZE_FOR_FLOATING_HARBORS = 2 -- vanilla 15 -- AI will consider using floating harbors for naval invasion if invasion area is larger than this many provinces

- default_produce_floating_harbors value = 2 (in place of 1, vanilla 10)

Päivitys: 19.8.2023 klo 9.43

- Add welded armor in place of riveted for ai 40/43 medium tank models

Päivitys: 19.8.2023 klo 8.47

- Improve ai modern tank model : more perforation / armor / breakthrough for an higher cost

Päivitys: 16.8.2023 klo 3.50

Add some line from Kaiserreich Defines for Vanilla (will reduce suicide attack and loss from ai)

-- Combat AI
NDefines.NAI.FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.3 -- Vanilla is 0.5
NDefines.NAI.HEAVILY_FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.3 -- Vanilla is 0.5
NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_MAX_FORT = 4 -- Vanilla is 5
NDefines.NAI.ATTACK_HEAVILY_DEFENDED_LIMIT = 1.1 -- Vanilla is 0.5

Päivitys: 7.8.2023 klo 1.34

- Max distance naval invasion change to x3

Päivitys: 5.8.2023 klo 22.47

- Fixed an error log from italian light tank unlock models in nsb_armor / technologie files (lines deleted)

Päivitys: 5.8.2023 klo 22.22

- Navy difference relative strenght factor for launch naval invasion is up from 3 (vanilla 2.5) to 5
- Extra invasion per number of provinces reduced from 12 (vanilla 24) to 6

Päivitys: 5.8.2023 klo 21.06

- Fixed double line for max distance for naval invasion now must be x10 only
- Back to vanilla value for max screens use for mine lawing or sweeping : 5/10% to 15%

Päivitys: 5.8.2023 klo 17.50

Delete Gameplay change from ai frontline defines :

NDefines.NMilitary.EXPERIENCE_COMBAT_FACTOR = 0.15 -- 0.25
NDefines.NMilitary.DIG_IN_FACTOR = 0.01 -- 0.02