Hearts of Iron IV

Hearts of Iron IV

Better AI Buffalo
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Opdatering: 20. aug. 2023 kl. 6:14

- Rename files _tech_scripted_triggers for kr compatibility
- Rebuild ai Medium iw tank with three men turret
- Rebuild ai Medum 38 tank with secondary_turret_hmg in place of armor_skirts
- Remake ai priority for arty/aa/at tech

Opdatering: 20. aug. 2023 kl. 0:10

- NDefines.NAI.MIN_INVASION_AREA_SIZE_FOR_FLOATING_HARBORS = 2 -- vanilla 15 -- AI will consider using floating harbors for naval invasion if invasion area is larger than this many provinces

- default_produce_floating_harbors value = 2 (in place of 1, vanilla 10)

Opdatering: 19. aug. 2023 kl. 9:43

- Add welded armor in place of riveted for ai 40/43 medium tank models

Opdatering: 19. aug. 2023 kl. 8:47

- Improve ai modern tank model : more perforation / armor / breakthrough for an higher cost

Opdatering: 16. aug. 2023 kl. 3:50

Add some line from Kaiserreich Defines for Vanilla (will reduce suicide attack and loss from ai)

-- Combat AI
NDefines.NAI.FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.3 -- Vanilla is 0.5
NDefines.NAI.HEAVILY_FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.3 -- Vanilla is 0.5
NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_MAX_FORT = 4 -- Vanilla is 5
NDefines.NAI.ATTACK_HEAVILY_DEFENDED_LIMIT = 1.1 -- Vanilla is 0.5

Opdatering: 7. aug. 2023 kl. 1:34

- Max distance naval invasion change to x3

Opdatering: 5. aug. 2023 kl. 22:47

- Fixed an error log from italian light tank unlock models in nsb_armor / technologie files (lines deleted)

Opdatering: 5. aug. 2023 kl. 22:22

- Navy difference relative strenght factor for launch naval invasion is up from 3 (vanilla 2.5) to 5
- Extra invasion per number of provinces reduced from 12 (vanilla 24) to 6

Opdatering: 5. aug. 2023 kl. 21:06

- Fixed double line for max distance for naval invasion now must be x10 only
- Back to vanilla value for max screens use for mine lawing or sweeping : 5/10% to 15%

Opdatering: 5. aug. 2023 kl. 17:50

Delete Gameplay change from ai frontline defines :

NDefines.NMilitary.EXPERIENCE_COMBAT_FACTOR = 0.15 -- 0.25
NDefines.NMilitary.DIG_IN_FACTOR = 0.01 -- 0.02