Starbound
Enhanced Elemental Effects
4개 중 1~4개 표시 중
업데이트: 2024년 6월 21일 @ 오후 3시 32분

-Poison now has a minimum limit of 40% original value, ie: reduces speed and damage by a max of 60%.
-Increased "Freeze" rate, minimum rate freezes 300% higher.
-Added "Kenopsea" effect, it's of Ice type.

업데이트: 2023년 8월 3일 @ 오후 4시 41분

-Added "self.healthMulteee" to store the health multiplier used within a effect, for calculations.
-Minor bug fix, may help with performance.

-Fixed a bunch of effects to try and "normalize" element types.
-Fixed missing and incorrect Elithian Races Effects.

-Added support to some of Arcana's effects.
-Added support to most of RPG Growth's effects:
"fate sealed" now should kill disregarding othe mods that increase health or shields.
"embrittle" now has better expiring in case of "fire" effects present

업데이트: 2023년 7월 30일 @ 오후 3시 11분

-Moved active element list to "enhancedData.activeElements".
-Fixed a bug that caused constant recaulculation of damage.
-Fixed "burning" effect not actually being changed, for some reason.
-Fixed "Doomed" status effect.
-Added a config file to alter all effects at once:
"/stats/effects/enhancedElementsHandler/eee.config"
Damage mutliplier (Default x1)
"Primed" time (Default 3 seconds)
"Expire on removal", effects are tied to an element if possible, if the element is removed from the entity, the effect will also be removed
Extra Scripts, added scripts to all effects that use this mod

업데이트: 2023년 7월 28일 @ 오후 4시 58분