Arma 3
TTU Factions Expanded S.O.G. Prairie Fire
Showing 1-10 of 20 entries
< 1  2 >
Update: 14 Jun @ 5:08pm

-Group names and classnames updated to a new global standard
-New group subcategory added: "Infantry (Crew-Served Weapons)". Contains crews with backpack deployed weapons, e.g. HMGs, GMGs, mortars
-Added Sentries (SNTR) to most factions
-Added M3 Carbine marksman to MACV-SOG
-Fixed wrong Engineer backpack for NZDF engineer
-Fixed wrong icon for ROK medical teams
-Fixed wrong classnames for SAS Sappers
-Added KR_68 MG CSW group

Update: 3 Jan @ 3:28pm

-See main mod for changes
-Fixed wrong backpack classname for SAS MED M16
-Fixed wrong backpacks for NZA CLS
-Fixed wrong classname in USMC MRTR
-Added missing HMG team for LPLA
-Added ATGM Gunners for LPLA, PAVN

Update: 10 Dec, 2024 @ 11:54am

-Updated dubbing to use the new ones added in 1.31
-Added the new subsonic magazines to L34A1 users in SAS
-Fixed a wrong array entry in SAS PL Random unit

Update: 4 Dec, 2024 @ 6:25pm

-Adjusted LASV Main Force units camo config entry so they are more camouflauged
-Added missing respawn event handler on all recruits
-Added M49/56 to LASV Main Force units
-Added M1 Garands and M2 Carbines to ARVN '68 units
-Added randomized motor, mech, and armoured infantry groups

Update: 11 Nov, 2024 @ 2:43pm

-Armed recruits hidden to help with DRO and similar dynamic missions spawning

Update: 5 Nov, 2024 @ 9:13am

-Changed "Heavy Machinegunner" and "Asst. Heavy Machinegunner" to "HMG Gunner" and "HMG Assistant". Previous names reserved for shoulder-fired HMGs.

Update: 27 Oct, 2024 @ 8:20pm

-Fixed randomized units not randomizing on respawn
-Fixed non-existing class in loadout array on USMC Full Random unit

Update: 13 Oct, 2024 @ 9:09pm

-Units now show up in Zeus

Update: 11 Oct, 2024 @ 7:52pm

-fixed wrong backpacks for US Army 70 grenadiers

Update: 11 Oct, 2024 @ 7:34pm

-Total overhaul, see base mod for details