Arma 3
VIO-BECTI-SPE_IFA3 Livonia V2.0.6
Showing 1-6 of 6 entries
Update: 10 Sep @ 9:56am

[V2.0.6] Changelog:
Added: Zombiemode
Added: Better Base-repair prise calculation
Added: SPE Update 1.1.2 units
Added: dmg indicator for buildings and HQ
Added: remote controll if set CTI_RESPAWN_AI >= 3
Added: new igiload cargo script
Changed: moved NF trucks to T0
Changed: Medic prise if no mobile-respawn
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: deleting units/defenses behavior
Changed: default - Inf Marker now show icon for own units
Changed: commander now gives squads more money
Changed: set LOG to warning to got infos about arty ammo bug
Changed: time to capture camps now same for all SV
Fixed: no basic units configured in some cases
Fixed: Town purchase param not same in all mods
Fixed: missing rifle grenades
Fixed: Nebelwerfer is missing
Fixed: static missmatch for IFA and ww2 version
Fixed: AI shoots player if nation didn't have original side
Fixed: OPFOR didn't shoot GUER
Fixed: HC didn't work if added after mission start
Fixed: depot placement on MSKE

Update: 4 Sep, 2023 @ 6:17am

V2.0.2_c230817
Added: FR side and SPE FFIs
Changed: internal IFA naval config
Fixed: upgrades ignores timecap
Fixed: Error on startup with east-west locations
Fixed: error on loading for some FFI units
Fixed: cant delete gearconfig
Fixed: some minor errors
Fixed: can't disband team

Update: 28 Jul, 2023 @ 5:26am

Added: IFA3 voice lines as default if loaded

Update: 28 Jul, 2023 @ 5:05am

V2.0.2_b230728
Added: SPE_Side_Patch support

Update: 27 Jul, 2023 @ 12:43am

Fixed: wrong ww2 dependency

Update: 26 Jul, 2023 @ 12:19pm