Smack Studio

Smack Studio

NES Mario
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Update: 12 Mar @ 1:00pm

3-5 up b is no longer escapable and uhhh up b doesnt do the electro angle anymore

Update: 11 Mar @ 10:12am

3-3 dair now has jump decay, fireballs bounce more consistantly, nairlandlag hurtbox fix.

Update: 11 Mar @ 1:00am

3-3
animan:
Ustrong animation small touch up

Bair start up is a bit less subtle thx to mixels!

Fair start up pose is as strong as the limits of the nes could possibly give.

so retro suggestion

Side-B animation could really be clearer. He disappears and the same frame he reappears, the hitbox is active.

Balance Notes :

Triple Jump should function like it does in Mario and not be storable.

[here lies nes Marios awesome waveland movement]

Jab is now frame 3 because we live in an unjust society.

U-Tilt has +3 endlag.

U-Tilt also has more scaling. 0.09 (same reason for jab buff).

D-Tilt does 9 total damage.

Dash attack now has +11 more frames of endlag and on hit it has it's previous endlag amount.

Nair has a second backward hitbox and also shrunk down a bit

Dtilt 4 has a big hurtbox to match its hitbox. (The reason for not shrinking it is that it can drop)

All of Dtilt hitboxes active frames has been reduced by -2

F-Strong does +1 knockback

F-Strong can no longer hit off ledge. also shrunk the first 2 frames of the hitbox

U-Strong late hit does 6 damage and much less knockback.

N-Air hurtboxes and hitboxes are abit more fair

N-Air has +3 landlag.

N-Air doesn't go through shield with the back hit anymore (i think).


Fair hitbox has been shrunk to be less sexkick-y

F-Air landlag hurtboxes are less cooked.

D-Air bounce is fine imo since you don't get triple off of it.

D-Air doesn't allow triple-jump anymore. :(

Neutral-B fire balls bounce less high now

Side-B no longers cancel on land.
side b rekka angle changed from 10 to 29 and 2nd changed from 10 to 45


Up-B final hit angle is now 80.

Down-B’s final hit does no longer goes through shield in the back.

Grabs truly shouldn’t be disjointed.

NES Mario F-Throw hurtboxes are no longer cooked. (thx Quinnlyn)

Get Up hurtbox is more accurate.

Midair Dodge hurtbox is no longer awesome.

Get Up Attack can no longer bypass shields on the back hit.

Edge Attack hurtbox is less cooked.

Edge Jump hurtbox got the polish is deserved.

bair changed moved to be 2 frames less

fair charge moved to be 1 frame less

Hammer Wreck has a 1 in 30% of becoming imario

Update: 9 Nov, 2024 @ 9:41am

fixed lap and added a taunt if you hold a before

Update: 24 Oct, 2024 @ 5:58am

side strong does 13 damage and 0.11kbs now, up b went from 15.5 to 12.5 in terms of height, also the hitstun override is lower and removed fast fall but he gets more air control, dash attack has +1 start up, n special fireballs have lower kbs 0.1 to 0.07, up string kbs reduction from 0,165 to 0.151, hidden power and super fire now do 20% and super fire does 0.17 now and hammer wreck now does 30% and 0.15 kbs and 10+ for frames of endlag, also lap update lol

Update: 24 Aug, 2024 @ 12:54pm

major reduction to his meter charge

Update: 7 Aug, 2024 @ 3:43pm

neutral second fireball comes out 4 frames slower

side b armor removed :[

Update: 5 Aug, 2024 @ 11:04pm

side b glows and sound is frame 1

Update: 4 Aug, 2024 @ 12:40am

retro blast isnt inf

Update: 3 Aug, 2024 @ 3:24am

overall hurtbox fix to make him not a pain to fight

f tilt has a easier time connecting hits

fair land lag +6

nair land lag +5

bair land lag +5

fixed ultra land cancel and inv on some frames

neutral ult has 1+ start up and smaller hurtbox

down strong +5 frames endlag

new visuals for fire based moves and new taunt

easter egg with ult if you mash a during down throw

down tilt first hit angle changed from -90 to 0 and hitstun from 0.3 tp 0.2

f tilt final hit angle set from 40 to 90

new down taunt

you can't exploit his tilts using tilt stick


down throw ultra +0.06 knockback scaling

up b damage -3

hammer wreck hitbox is smaller

multi stomp ex +1 damage