Victoria 3

Victoria 3

[1.9]Ultra Historical Warfare
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Update: 16 Sep @ 12:35pm

Hotfix :
- Adjusted defence in units/MOs to take into consideration techs adding defence
- Increased combat width from terrains

Update: 16 Sep @ 12:58am

Hotfix : Make numerical advantage matters more

Update: 6 Sep @ 5:12am

Hotfix :
- naval unit combat stats changes
- nerf to heavy weapons MO
- temporarily disabled landing craft tech effect
- fortification techs now gives flat defense instead of multiplicative modifier
- fixed syntax causing some modifier to last way too long

Update: 24 Aug @ 11:56am

hotfix :
- further increase the naval base limit from earlier techs

Update: 16 Aug @ 5:07am

hotfix : disabled all ship upgrades

Update: 9 Aug @ 4:08am

hotfix : strongly increased naval base cap from techs

Update: 8 Aug @ 8:14am

hotfix :
- wooden ships needs fruits to represent citrus fruits used against scorbut

Update: 31 Jul @ 11:36am

hotfix :
- fixed the logic for MOs to prevent exploits

Update: 24 Jul @ 12:56am

Military upkeep adjustements :
- peace time units upkeep consume 20% of their mobilized riffles/canons and 10% of their ammo
- no ammo costs before percussion cap tech

Update: 22 Jul @ 8:40am