Crusader Kings III

Crusader Kings III

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Update: 31 Jan, 2024 @ 12:03pm

Hotfix: removed the House Head restriction on Propose Trade Interaction.

Update: 31 Jan, 2024 @ 10:54am

UPDATE: Mod Version 2.5

- New Casus Belli (Sponsored Holy War)
- New Propose Trade interaction with 21 trade assets! (old Trade interaction removed)
- Improved Game Rules (Added color, and a new game rule category for features that impacts Game Balance, such as buffs and nerfs

Check the first image for a visual briefing

Besides that, there were some improvements and fixes on existing features

Update: 27 Jan, 2024 @ 12:39pm

UPDADE Mod Version 2.4

- 8 New Title Succession Laws (Clan, Tribal, Nomadic, and one for every dominant Vassal Stance)
- 9 New Decisions to adopt Title Succession Laws. They include the new ones and all vanilla, automatically adapting to the different cultural traditions.

Check the first image for a visual briefing

Besides those additions, there were many minor improvements and localization fixes.

Update: 26 Jan, 2024 @ 6:52am

Updated to Mod Version 2.3

Patch notes on Complete Edition.

Check the first image for a visual briefing

Update: 23 Jan, 2024 @ 7:00am

Update: 21 Jan, 2024 @ 10:33am

Update: 20 Jan, 2024 @ 8:40pm

HOTFIX for Liege Hate/Dislike modifier

It should now be removed when appropriate. A script will check on a yearly basis.

Update: 20 Jan, 2024 @ 8:16pm

Update: 15 Jan, 2024 @ 7:51am

UPDATE: Boots on the ground!

On vanilla, levies tend to became useless on late game comparing with overpowered maa and knights. Boots on the ground should matter more, as CK3 is not Romance of Three Kingdom.

Minor tweaks: Modded military innovations and Raise War Tax decision now grants flat levy damage and toughness.

This also maintain the relevance of vassals and their levy contribution overtime.

Update: 14 Jan, 2024 @ 11:30am