Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack (Lite) | 1.17
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Update: 17 Oct @ 8:21am

Update: 17 Oct @ 6:16am

Update: 11 Oct @ 7:48am

Update: 7 Oct @ 7:45pm

MOD UPDATE Version 7.0 - Immersive Warfare!
-> Incorporated, expanded, and reworked Interactive Commanders from @CCP Virus
-> Added 100+ War Related Events:
- County Occupation: Events for when you occupy an enemy county
- Desperate Standing: Events for weaker defending armies (10% chance)
- Siege/Movement: Negative and Positive events for siege/marching armies

You can disable all "War Related Events" with a new Game Rule

FAQ: What will happen if I have Interactive Commanders activated? Nothing. This mod will replace it entirely, no matter the loading order. Many scripts were changed, and many bugs were fixed from the original mod.

For Translators, the new texts are all in: zz_gpt_mig_localization_l_english.yml

Update: 6 Oct @ 9:30am

A improvised "hotfix" for Perceived Senility on long-lived characters.

If a character has 100+ years, the age factor will no longer count for senility. Not an ideal solution, but at least will work.

Update: 23 Sep @ 1:46pm

Update: 19 Sep @ 8:41am

Update: 14 Sep @ 7:01am

Update: 11 Nov, 2024 @ 12:57pm

Dynasty Royal Favor trait track change:
-> Instead of give/take Domain Limit, now it give/take dynasty Renown

Update: 9 Nov, 2024 @ 5:46pm

-> minor changes to Call Vassal to War interaction (and localization). Its for powerful vassals only.