Left 4 Dead 2

Left 4 Dead 2

VScript Survivor Manager
Viser 21-30 af 65 forekomster
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Opdatering: 27. apr. 2024 kl. 22:09

* Fixed missing check that threw the survivor slotting system out of wack.

Opdatering: 5. mar. 2024 kl. 20:53

* Disabled gamemode keyvalue checks for finale rescue positions as the game ignores gamemode keyvalue checks for finale rescues.

Opdatering: 2. mar. 2024 kl. 1:52

* Added autoCheckpointFirstAid (default true) to settings.cfg.

Opdatering: 29. feb. 2024 kl. 2:26

* Fixed issue with info_survivor_positions with no SurvivorName keyvalue breaking director's ForceSurvivorPositions input hook.

Opdatering: 21. feb. 2024 kl. 2:52

* Added support for a survivor NPC in Cold Front to not be considered a normal bot for addition or deletion to stop issues.
* Removed forceFuncSurvSet setting from working in code.

Opdatering: 20. feb. 2024 kl. 7:38

* forceFuncSurvSet setting has been hidden from normal settings creation due to how much confusion it caused.

Opdatering: 20. feb. 2024 kl. 2:57

* Fixed issue with L4D2 survivors that replace the original 4 survivors changing their voices to L4D1 survivors in L4D1 maps after map transition.

Opdatering: 15. feb. 2024 kl. 21:03

* Fixed rr_GetResponseTargets VScript function in L4D1 maps returning and replacing the L4D2 survivors as the L4D1 survivors.

Opdatering: 4. feb. 2024 kl. 4:08

* Attempt to fix idling too many human players on round start.

Opdatering: 30. jan. 2024 kl. 4:00

* Implemented talker remark (TLK_REMARK) fix for "Extra Set" survivors, eg. L4D1 survivors in L4D2 set and L4D2 survivors in L4D1 set.