Rain World

Rain World

Pupify
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Update: 7 Aug @ 12:24pm

Fixed the one intermediate language hook that could crash the game if another mod also targeted jolly co-ops multiplayer slugcat stats. Previously if another mod changed that method and made the targeted code no longer exist, the game would crash: this should no longer happen. Not a guarantee that this will work with those mods predictably, because how they want to handle food is up to the modder (and there probably will still be some problem if two mods exist that are trying to change the food system).

This change should make Pupify a bit more stable with the mods that this applies to, instead of immediately crashing the game.

Update: 7 Aug @ 11:44am

Sorry I've been away for awhile to deal with life stuff, so this has been in a weird state since watcher dropped.

- Fixed game-breaking bug where sleeping in shelters would brick the game (Credit to fiirewolvar on Discord for both informing me and identifying the exact problem in the code)
- Updated tags so that the mod interfaces with steams system better

Update: 10 Nov, 2023 @ 11:43am

Implemented the ability to switch between pup and adult in cosmetic mode.


To be brutally honest. I swore that this was already implemented properly, but after quite a few comments I've figured out that it was, in fact, not programmed correctly anymore now that the multiplayer update came out. Sorry that took so long.

Hopefully this implementation doesn't break anything else this time. I've already caught the challenge mode and sandbox breaking before uploading this time.

Update: 28 Sep, 2023 @ 2:50pm

Changed and added some code so that there would be less conflicts with, and caused by, other mods.

Added direct support for the Individual Food Bars mod by direct request. Both these mods came out the same week and made noticeable changes to how food bars work, so it makes sense for them to finally support each other.

- When the mod is enabled, all pups and adults will have their food bars altered values copied by the mod
- When food bar override is enabled, All slugcats will need to reach the set goal individually instead of working together on it as a group.

Update: 26 Sep, 2023 @ 3:54pm

This is the adult update

- Revamped and added UI on multiple menu's
- Allowed players to also play as adult slugcats, so now jolly coop has no advantages over Pupify.

This took forever because I ran out of free time and it was hard to implement

Update: 9 Aug, 2023 @ 1:05pm

- Added initial support for multiplayer/Jolly-Coop. All gamemodes should now work with multiple player characters, even if those characters are different slugcats. There is currently no option to play as an adult slugcat It's hard to implement but there are plans for it in the future.

- New option was added to override the foodbar, for players not currently content with the food options or who wan't a greater challenge. I felt it adds well to the coop update as eating may feel trivial with multiple players.



Due to the amount of bugs and crashes I had to fix by creating multiplayer support, I fully expect there to be some bugs introduced in this update as well. I'll do my best to respond to and fix any problems as quickly as possible.

Update: 30 Jul, 2023 @ 11:25am

Fixed a glitch where the player would starve every cycle on non base options despite having enough food not to starve.

This appeared to be a glitch caused by the Jolly Co-op mod calculating food differently in contexts where coop is available. This was only really prevalent for players who had that mod enabled while playing in expedition

Update: 24 Jul, 2023 @ 6:20pm

In single hand mode, players now hold items towards their centers with both hands similar to how slugpups do. This feature comes with the same visual bugs you didn't quite realize slugpups had, such as spear twirling after running right.

Body and tail shape for most slugcats were altered to be more similar to actual slugpup body shape rather than the approximation that jolly co-op uses. Most players won't really notice this change unless they've completely memorized the slugpup models already (which would be impressive, I won't lie).

Update: 22 Jul, 2023 @ 2:42pm

This change won't affect most players


Removed debugging output that would likely spam the output log and slightly lag the game of any other players using the development build or Rainworld. This change is only really to not be annoying towards help other modders.

Update: 22 Jul, 2023 @ 2:31pm

Options have been added to allow the player to both hold the hands of slugpups and to pick them up.


Stats for wild slugpups are now randomized, like they were in the base game. A glitch was present since release where wild slugpups would just copy the same stats as the current player and nobody noticed. This has now been fixed.