Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

NORESUS Project - Skirmish Campaign
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Update: 1 Mar, 2024 @ 7:51am

ver 5.2
It is now possible to attack an AI Battalion in Supply (it will have a reduction of Units);
It is now possible to attack with a Battalion in Supply (it will have a reduction of Units);
With Shift+LMB on the Battalion to view the attack directions;
The sea passages are marked on the Strategic Map;
The RESET button tooltip displays the settings of the ongoing Campaign;
Fixed the color error of the Regions conquered by the AI;
Added off-map times (in sec) for AI Mortars and Artillery (in this order and separated by space), in the conquest.txt file (off_map_time);
Fixed some incorrect values in Unit SET files;
Now also the Axis Forces (GER) can start the Campaign from the Mid Period.

Update: 1 Mar, 2024 @ 7:31am

Update: 22 Feb, 2024 @ 4:11pm

VERSION 5.1

Now the deployment of the new Battalion can also be done from the Factory on the Map;
Factory with a Battalion under construction appears yellow;
If AI captures a Region with a full Factory, the Battalion is lost;
Date in the Minimap turns gray and you fight at night;
Refocused all spawn points towards the enemy;
Battle time in GoH is now also added to Campaign time;
Now with ESC you can pause the Campaign;
F12 to save the entire Strategic Map (for personal use);
Partisan Activities function activated (find out by playing)
Possibility to save the Campaign DB for later use (Alt+Control+Shift+LMB on Exit);
Fixed some errors and modified some parts of code.

Update: 5 Feb, 2024 @ 5:16am

VERSION 5.0
(you need to reinstall the entire NORESUS package)

From this version, the Economic Management System is activated, adding to the Strategic Map the conquest of Factories, Laboratories, Resources and everything that makes the conquest of a Region indispensable rather than another...
Increase your Industrial Capacities, build new Battalions, modify existing ones to adapt them to war needs and achieve final Victory.
The 3 Periods (Early, Mid and Late) that will follow the Historical Calendar are activated.
The Hours of the day are now also active and will influence day and night battles...

Many other new features that you will discover from time to time...

For any request and information, please use this Discord channel[discord.gg]

Update: 6 Jan, 2024 @ 7:34am

VERSION 4.3
(you need to reinstall the entire NORESUS package)

Fixed error on the management of the 3rd platoons in Recruitment;
Fixed Battalion composition list error (on map);
Added Create New Battalion management;
Activate the Factories (first step towards the Production System...);
Battalion SETs recreated (now there is one for each Operation);
Single and supply units eliminated from the Rosters.

For any request and information, please use this Discord channel[discord.gg]

Update: 31 Dec, 2023 @ 7:02am

VERSION 4.2
((you need to reinstall the entire NORESUS package)

Fixed error for recruiting American Units (in Battalion Management);
Fixed error that didn't deploy Red Army when playing Americans and vice versa;
Improved AI Airstrike.

Update: 31 Dec, 2023 @ 6:57am

Update: 28 Dec, 2023 @ 9:20am

VERSION 4.1 (mod only)
(no need to modify the Noresus client)

Changed AI Air Support;
Changed AI Artillery Support (different against Infantry and Vehicles).

Update: 27 Dec, 2023 @ 6:19am

VERSION 4.1

Added the ability to highlight Battalions by Type (Alt+MMB);
Added the Type in the Battalion description;
Added the ability to rename Battalions;
Added the RESET button in Battalion Management (Headquarters);
Added Air and Artillery Support for AI;
Icons are now oriented based on their Front.

Update: 18 Dec, 2023 @ 8:49am

VERSION 4.0

Finally the Western Front has also been opened: in order to play it will therefore be necessary to have the Liberation DLC...

Many new features in this new version.
I'm working tirelessly to improve it and make it more stable.
Your contribution in testing it and your suggestions for improving it are fundamental to obtaining an ever better version than the previous one.
I therefore invite you to post here and especially in Discord[discord.gg]


NOTE
I REMIND EVERYONE THAT THIS MOD ONLY WORKS THROUGH THE USE OF THE ATTACHED CLIENT.
I invite you to read the Guide to get an overview of the Project (even if the guide is not updated to ver. 4.0)...