Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
Viser 21–30 av 50 bidrag
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Oppdatering: 14. jan. 2024 @ 9.43

Oppdatering: 4. jan. 2024 @ 10.55

Fixed custom flinching and takeover animation not working properly in multiplayer.

Oppdatering: 3. jan. 2024 @ 8.31

Made BMCE zombies also able to flinch using the same animations as classic zombies.

Oppdatering: 2. jan. 2024 @ 14.48

Implemented classic zombie / zombine locational flinch animations, triggered by shooting at specific body parts (legs, arms). Only works if Sabrean's Zombie Mod is installed.

Oppdatering: 31. des. 2023 @ 12.21

Oppdatering: 28. des. 2023 @ 16.43

Any npc with the class "npc_citizen" no longer randomly becomes a zombine when infected by a standard headcrab.

Oppdatering: 27. des. 2023 @ 15.00

Fixed fast zombie climbing mechanic, it no longer freezes after reaching the top of a wall.

Oppdatering: 26. des. 2023 @ 11.32

Oppdatering: 26. des. 2023 @ 8.08

Added new lua hooks to modify some of the behavior in this mod:

headcrabtakeovercreatezombiehook - (zombie, zombieskin, victimmodel, victimskin)
headcrabtakeovercreatezombietorsohook - (zombie)

The two above will run immediately after a headcrab transformation / a zombie becomes a living torso through the functions added by this mod.

headcrabtakeovershouldzombine - (victim, attacker)
headcrabtakeoverforcezombine - (victim, attacker)

The two above will run before deciding if the resulting zombie from a headcrab transformation should be a zombine.
The first one can be used to disallow the zombie from randomly becoming a zombine even if the victim wasn't a combine type enemy, while the second can instead force the zombie to be a zombine. Return "true" to achieve these effects.

The previously introduced BMCE compatibility now makes use of these hooks and continues to function the same exact way as before.

Oppdatering: 11. des. 2023 @ 11.15