Kenshi
Companion Quest: A Drifter's Story... ('Definitive Edition')
Ergebnisse 11–17 von 17
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Update: 5. Jul. 2023 um 12:33

Fixed a single item, I incorrectly placed it as a "Death Item"... which would kinda break things lol. It's now a regular item.

Update: 4. Jul. 2023 um 11:46

Another Big Update!

Spoilers below, don't read unless you want to...

  • Fixed up Big Dave's House, this should now reward the players better... should they choose this Path...

  • Added a whole new branch of dialogues, particularly to help Morse quit alcohol, this is a one time event that should fire when you ask him about his Path... Shoutout to @Kobolds are tasty for asking for this!

  • Finished up rewriting a few dialogue trees that had "Filler Text", there might be like 1-2 more, but they're buried somewhere and I haven't gotten to them yet.

  • Resorted a bulk of Morse's dialogue in his Recruitment Accepted Dialogue Package, now very important information will be at the very top (hopefully), after you find specific items and information...

  • Cleaned up a few typos, please let me know if you find any more! (There's a lot of dialogue...)

  • Added more tips / links to guides and resources to the "Dialogue Creation Tips" in the .mod file itself, should you wish to use this as Modder's Resource (have fun!) :crusader_helmet:

Update: 3. Jul. 2023 um 10:39

Big Update!

Spoilers below, don't read unless you want to...

  • Fixed personalities for all of the characters, Big Dave, his Ninjas, Victor, his Mercs, and Morse himself should now have way more dialogue, will write more in future updates once I get nearing "completion".

  • Made Big Dave actually... Big.

  • Changed the Armor Penetration on Morse's sword, +25% Armor Pen is a little too crazy... it's now -15% (to balance it).

  • Fixed up the Ending Sequence for the Finale!

  • Fixed some dialogue issues for very specific things.

  • Added a new branch of Dialogue, for a specific item...

  • Certain lines should now fire correctly... had a bad "Score Bonus" on the dialogue line.

  • Made the Mercs and Big Dave's ninjas neutral / coexist to animals, this should prevent them from randomly dying from blood spiders...

  • Added more tips / links to guides and resources to the "Dialogue Creation Tips" in the .mod file itself, should you wish to use this as Modder's Resource (have fun!) :crusader_helmet:

  • Next update should fix up more stuff I've found, as well as finishing up small dialogues (minor dialogues for specific items, should you want to speak with Morse about something)...

Update: 2. Jul. 2023 um 5:05

Fixed the "MorseQuestTest" game start to spawn you in Admag for faster testing...

Do not use this Game Start unless you want HEAVY spoilers!!

Update: 2. Jul. 2023 um 4:56

double republished... disregard lol

Update: 2. Jul. 2023 um 4:55

Oops... forgot to move Morse!

He should be in Admag now!

Please be sure to Import Game if you haven't already...

Update: 2. Jul. 2023 um 4:32

Release