RimWorld

RimWorld

Xenotypes of XCOM - Sectoid
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Update: 16 Sep @ 11:07am

[Auto-generated text]: Update on 9/16/2025 8:07:26 PM.

Update: 16 Sep @ 10:37am

Major Update

This mod has been reworked and improved!

  • No longer dependent on the old required mods, now only the Vanilla Expanded Framework is needed to support visible body size changes.
  • More lore-accurate to the XCOM universe, with updated xenotype names and descriptions.
  • Overhauled and expanded name lists, Sectoids now have better first and last names fitting their lore and culture.
  • New custom genes have been added to further define each xenotype’s unique traits.

Note: Gene icons are currently placeholder, and Sectoid head designs will also receive a visual overhaul in a future update.

Update: 15 Jul, 2023 @ 2:53pm

Mod Version 1.1.1
- The size of the Hybrid Sectoids' heads has been slightly reduced (they appeared too large before).
- Mod dependencies that were missing have been added.

Update: 4 Jul, 2023 @ 12:00pm

Mod Version 1.1
- Added small details to the Sectoid Head Sprites
- Partially reworked Sectoid Xenotypes (two additional Genes are assigned if Alien Invader Genes Mod is active)
- Introduced a new Xenotype: "Hybrid Sectoid" based on the XCOM 2 Sectoids

Update: 29 Jun, 2023 @ 2:20pm

Mod Version 1.0
- Initial Release