Barotrauma

Barotrauma

aWeapons distributed
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Update: 19 Sep @ 7:22am

- Updated to match new loadouts.

Update: 25 Apr @ 11:11am

- Patched lingering Coalition Justice references in npc prefabs.

Update: 25 Apr @ 2:31am

- Revisited NPCPrefabs to remove cut weapons and replace with other stuff.

Update: 21 Nov, 2024 @ 6:15am

- Fixed missing bandit npcsets, adding a bunch more in the process.

Update: 29 Oct, 2024 @ 4:07am

- Fixed hostile sub separatists not spawning with gear due to changed identifiers in vanilla.

Update: 22 Oct, 2024 @ 9:10am

- Fixed a harmless warning message on the Toy Revolver.

Update: 9 Jan, 2024 @ 8:32am

- Fixed last red error from spineling knife missing.

Update: 2 Dec, 2023 @ 3:55am

- Fixed 1 coalition npc prefab trying to spawn "pistol" when the id is "anormalpistol"
- Fixed 1 coalition npc prefab trying to spawn a regular pistol "containing" a silenced pistol. They now spawn with just a silenced one.

Update: 4 Nov, 2023 @ 6:11am

- Replaced regular ammo on bandit makeshift weapon rolls with makeshift ammo (Makeshift ammo is now actually good in aWeapons)

Update: 3 Aug, 2023 @ 1:19pm

- So it turns out I didn't remove Toy Revolver spawning naturally as loot in containers. Oops.