Torchlight II

Torchlight II

PlaugeLord
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Update: 19 Mar, 2016 @ 1:53am

Changlelog (RELEASE)

=SkILLS=
HP COSTS
hp costs for all attacking skills have been reduced across the board
Crimson lance: 5.1% - 10%
Gore bomb: 5.1% - 10%
Reaping Scythe: 8% - 15%
Desecration: 10% - 17%


- GORE BOMB
-removed knockback
-now deals a bonus 35% of dps as damage on each hit

- BODYBOOST/VITALBURST
-removed the maunal deactivation skill as it was causing a major bug.

- NECROPHAGE
-heal is now instant
-increased healing, now starts at 2.8% max hp and scales by 0.3% per level (7% at lvl 15)

- HEMOFRENZY
-maximum regenration at 0% hp increased across the board
-now starts at 4.4% hp per second and scales by 0.4% per level (10% at lvl 15)

- DESECRATION
-fixed a visual bug where the particles would look like they are falling from different angles when cast on uneven terrain

Update: 21 Oct, 2014 @ 11:23pm

Changlelog (BETA1.05)

=SkILLS=
- DRAIN
- Damage changed to flat values with variance(scaling with focus)
- can no longer crit
- proccs no weapon and skill effects
- greatly increased tier 2 area of effect


- PLAGUE BURN
- damage is now applied to the whole area
- damage calculation is now based on how much friends and foes are inside the area
- particles updated to reflect changes


- ROTTING LOCUS
- damage for individual areas can now stack
- mana cost readjusted, overall increase across the board


- BODYBOOST/VITALBURST
- manual deactivation skill added, just bellow this skill
- cooldown to cast vitalburst increased to 10 seconds
- cooldown after casting vitalburst increased to 3 seconds
- damage bonus now porperly updates when max hp is lost/gained


- INFESTATION
- base hp slightly increased on plaguelings

Update: 14 Sep, 2014 @ 1:13pm

Published v.347

Update: 14 Sep, 2014 @ 1:01pm

Published v.345

Update: 14 Sep, 2014 @ 4:52am

Changlelog (BETA1.04)
small patch with supplementary balance changes

=GENERAL=
- added a new charge bar
- sound tweaks

=SkILLS=
- DRAIN
- Adjusted damage scaling
- added base health drain
- smoothed out life gained per second(occurs twice as fast at half the values)

- RITUAL OF THE CHAINS
- hp reserved now scales whith levels, (29%-50%hp)

- BODYBOOST/VITALBURST
- added bonus damage component while active(5% of max hp as bonus magic dmg)
- added 25% mana cost reduction while active

- OVERLORDS GRIP
- knockback resistance no longer scales
- knock back resistance is now a static 60% at all levels

- REAPING SCYTHE
- tier 1 silence duration is euqal to bleed duration

Update: 1 Sep, 2014 @ 9:23am

Changlelog (BETA1.03)

=GENERAL=

- CHARGEBAR
- charge generation increased
- to compensate charge now degrades far more rapidly, and has no pause time between degrading
- charge degeneration cannot be reduced, increased or delayed by any outside effects(items)
- tooltip updated to reflect changes

=SKILLS=

- RITUAL OF THE CHAINS
- ai tweaks: summon should follow you more closely
- reduced the target acuqistion range of the summon, so it doesnt follow things half a screen away
- spell ranges normalised and fixed
- Increased the base cast speed of Chain apocalypse
- chain apocalypse will now always deal initial damage in its total aoe


- PUNISHMENT
- mana cost scaling has been tweaked, so its not so inconsistent
- new icon added


- HEMOFRENZY
- Fixed a bug where having this skill would break nearby breakables


- RIPTWISTER
- Cd reduction no longer based on basic attack hits
- cd reduction on kill


- OPPRESSION
- damage reduction reduced
- bonus reduction for unshielded characters is no longer double but 10% more damage reduction


- LORD OF THE FLIES
- no longer deactivates when you reach 0 mana
- adjusted mana degen scaling per lvl, very slightly higher at lower lvls, much lower at higher lvls
- +1% to movement speed bonus across all levels
- movementspeed bonus is deactivated if you fall bellow 5% mana
- damage per level adjusted, deals abit more early, less at higher levels
- tooltip updated


- TENDRIL ERRUPTION
- removed % damage scaling
- removed knockback on inital cast
- added scaling master damage(gains charge and conveys critical hits)
- lvl 10 projectiles deal 100% dmg from 75%
- tooltip updated
- can now be mapped to left mouse button


- SLUDGE BARRAGE
- removed % damage scaling
- added scaling master damage(gains charge and conveys critical hits)
- all hits proccs some weapon and skill effects (from 40% chance to procc most.)
- tooltip updated
- can now be mapped to left mouse button


- PLAGUE BOLT
- now proccs most weapon and skill effects
- charging rate increased
- bonus charge at tier 1 increased to 30%


- ROTTING LOCUS
- charging rate increased

Update: 23 Aug, 2014 @ 2:13pm

Changlelog (BETA1.02)
a bunch of balance changes and bug fixes, these were all done while i was play testing the class

-GENERAL
- sound file tweaks and additions
- added flavour text to the character selection description
- added a new default outfit to the class


-SKILLS

=DEFILER TREE MANA COST REWORK=
- PlagueBolt, RottingLocus, TendrilErruption and Sludge Barrage have had their mana costs decreased overall, they should be more manageable early game.
- to compensate for this, Infestation now charges 7% of your max mana(up from 5%) when you summon plaguelings

=OVERPOWER REWORK=
- renamed to PUNISHMENT
- now only deals damage
- damage dealt is increased by 30% against foes below 50% hp
- base cast speed increased to 1.3 from 1
- animation changed to match current basic weapon attacks
- cooldown mechanic removed
- Tier2 bonus reworked ("shortly stunns foes on hit")
- Tier3 bonus reworked ("25% chance to convey life and mana steal on 1 target)
- updated particles


=NECROPHAGE REWORK=
- altered a portion of the skill code to reduce lag, this skill is probably the culprit of alot of lag issues, this update should fix this.
- target acquisition range increased
- armor bonus per stack greatly reduced
- stack size now scales with skill level, starting at 50 + 10per lvl
- stacks will update accordingly to the skill level
(the max ammount of stacks you can have will always be what the skill levels say)
(this is to prevent gaining maximum stacks from higher lvls then respeccing to a lower lvl to keep your max stacks from before)
- grace periods between procss will no longer scale with level
- grace period is now 1 second across the board
- healing values have been tweaked to scale with levels.
- armor bonus stacks are no longer lost when below hp threshold, instead the bonus is disabled
- hp threshhold increased to 30% from 25%
- only half of your stacks are lost uppon death
- updated tooltip


-INFESTATION
- mana loss on summon increased to 7% from 5%
- mana requirement increased to above 7%
- tooltip will now display your plaguelings current base damage
- Fixed a bug where respecing would grant you 1 skill point.


-ROTTING LOCUS
- the weapon damage portion of the skill was still stackable, now damage application is more consistent with the tooltip
- to compensate, the damage is increased across the board, adjusted towards higher early level damage and tapering off as you skill it up
- base range increased by 3 (rank 1-4 is now 8 meters) (rank 5-15 is now 12 meters)


-OPPRESSION
- skill redesigned, now debuffs all foes within 8 meters with only damage reduction
- foes in the area are slowed per second stacking up to 20 times
- damage reduction is doubled if you are not wearing a shield
- requirements changed to right hand melee weapons
- tooltip updated


-LORD OF THE FLIES
- now does not deactivate on warping and exiting game
- buff display no longer has timer(now displayed as permanent)
- updated icon for the buff bar


-SYMBIOSIS
- Fixed a bug where having this passive would destroy nearby breakables
- Fixed a bug where you would gain mana regen when a plagueling was not summoned


-PLAGUE TOXIN
- cooldown from level 1-4 is now 15 seconds, cooldown at rank 5-15 is now 7 seconds
- Fixed a bug where it would randomly cause you to infect foes when you hit with other skills


-TYRANTS SHELL
- requirements changed to bows, cannons and right hand ranged weapons
- damage absorbtion tripled if you are not wearing a shield
- tooltip updated


-PLAGUEBOLT
- number of bounces reduced to 7


-DESECRATION
- Fixed a bug where its procc skill would apear on your hotkey selection tab when you respecced


-OVERLORDS GRIP
- %focus increased to grant 60% at max level(matches the %physical damage buff)


-GORE BOMB
- base cast speed increased


-CRUELTY
- mana cost reduced across the board

Update: 18 Aug, 2014 @ 1:29am

Changlelog (BETA1.01)

GENERAL
-Mod file content has been reduced, alot of test files and residuals were taken out, this was done since these files may have been causing unwanted fps lag, delete your old mod files and redownload to hopefully feel the effects of this change

-Unique Icons have been added, these icons are created by me specifically for this class.

-switched up miscellaneous sound effects

SKILLS
- multiple passive skills have been reworked to reduce strain on slower computers, they still work the same, but are coded diffrently to reduce processing needs

-The skills SoulBlood, Ritual of the Chains and BodyBoost/VitalBurst have been reworked due to a quirk ive found with %mana and %hp effects, these skills would only subtract or add mana/hp from the BASE values of your character now they add/subtract from the true maximum values but the games limitations didnt allow me to keep the skills 100% intact


-BodyBoost/VitalBurst-
-fixed a bug where the skil will malfunction when you have it on and log out
-Boddy boost no longer grants %maximum hp, instead it now grants increased
vitatlity
-blood charges will now give you increased hp based on 50% of your vitality, maximum stacks give 250% of your vitality as hp
-Body Boost is no longer castable when Ritual of the Chains is active, this was done to prevent an odd interaction with hp values which caused your hp to go berzerk

-Ritual of the chains-
-Ritual of the Chains is no longer castable when Body Boost is active, this was done to prevent an odd interaction with hp values which caused your hp to go berzerk
-Hp reserved is now 50% at all levels, this skill is extremely powerfull and i feel that it needs an even higher cost for its power.


-Necrophage-
-reworked the skill, it still has its consumption minigame mechanic, but the healing has been cut in half,
-necrophage will now grant you permanent armor which scales with levels, the amount of armor you have is determined by how much corpses youve eaten, this armor value can stack up to 300times(300 corpses eaten)
-the stacking armor mechanic is balanced by the fact that all stacks are lost if you fall bellow 25% hp, making this portion of the passive effective for only 75% of your hp
-armor values will update as your level, and are not lost when you exit the game
-respecing will remove the passive armor component but save the stack values, i;e if your have 10 stacks you will keep them after respecing but not gain their benifits(bonus armor) until you relearn the skill

Update: 12 Aug, 2014 @ 11:48am

Published v.281

Update: 12 Aug, 2014 @ 11:47am

Published v.280