Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Procedural Maze
Showing 1-8 of 8 entries
Update: 4 Dec, 2023 @ 12:52pm
by Kuro

Prevent softlock when module is destroyed during generation

Update: 23 Jul, 2023 @ 8:29am

Actually update the prefab this time...

Update: 19 Jul, 2023 @ 7:13am

Simplify animators because for some reason I thought I needed one animator controller for each button? No idea why I thought that...

Update: 6 Jul, 2023 @ 11:37am

Add field for Souvenir info

Update: 26 Jun, 2023 @ 6:19am

I thought I messed up the LFA but nope, turns out that I was simply lying about having fixed the problem in the last update.

Update: 26 Jun, 2023 @ 5:40am

Correct maze generation so it evaluates walls clockwise from the wall you came from, not from north.
This will break LFA untill I fix it, so I guess that's what I'm doing next!

Update: 25 Jun, 2023 @ 11:54am

Add pdf and update description

Update: 25 Jun, 2023 @ 10:32am

Mazina katana