Crusader Kings III

Crusader Kings III

More Buildings Reboot + AGOT
Ergebnisse 11–20 von 32
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Update: 7. Okt. 2024 um 13:33

2.8.3
Fixed invalid tribal building cost.
Relocated events folder to correct place in directory hierarchy.

Update: 7. Okt. 2024 um 11:00

2.8.2
Normalized construction times slightly increasing some in the process.
Normalized construction costs slightly increasing some in the process.

Update: 7. Okt. 2024 um 7:19

2.8.1
AGOT 0.3.2.1

Update: 6. Sep. 2024 um 2:00

2.7.4.3
Reduced the verbosity of the tier 6 and 7 coach house descriptions.

Update: 29. Aug. 2024 um 3:01

2.7.4.2
Correct a couple of spelling mistakes in localization.
Reduced the verbosity in a couple of building descriptions.

Update: 24. Aug. 2024 um 4:05

2.7.4.1
Added missing Dragon Pit and Scorpion Placement buildings.

Update: 2. Jul. 2024 um 4:01

2.7.4
Fixed localization bug

Update: 19. Mai 2024 um 4:05

2.7.3
Castle holding
Stationed archer buff now starts at tier 1

Castle holding support building
now has 2 additional tiers for feudal and clan governments that have a higher construction cost and fort level
the first tier construction time is increased to one year
the travel danger has been scaled down on the first two tiers
the raid time buff has been scaled down on the first two tiers

Update: 24. Mrz. 2024 um 3:54

2.7.2
No longer show any Coach House variation or Warden Station in the build menu if there is already one of those building types in the province. Previously A CH or WS would show as unavailable if one of the other type already existed.

Added legitimacy buff to Embassy tier 1
Added legend spread buff to tribal tradeport
Added legend spread buff to pirate shipyard

Update: 13. Mrz. 2024 um 12:31

2.7.0
Legends 1.12.1 update

See patch notes for details.