Crusader Kings III

Crusader Kings III

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More Buildings Reboot + AGOT
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23 Jun, 2023 @ 7:57pm
12 Sep @ 2:38am
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More Buildings Reboot + AGOT

In 1 collection by Lost Nomad
Lost Nomad collection
19 items
Description
More Buildings Reboot + AGOT

This is a fork of More Buildings Reboot it runs independent of MBR, so you do not need to load MBR to run this mod with AGOT.


Checkout my other mods
Popular Discussions View All (1)
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13 Mar, 2024 @ 12:34pm
2.7.0 update notes
Lost Nomad
79 Comments
Lost Nomad  [author] 5 hours ago 
@Noodler
Sounds like LoV modifies the holdings file so there's no surprise the two mods conflict with each other.
Noodler 6 hours ago 
It seems Legacy of Valyria's ruin reclaiming system conflicts with your mod. The event after clicking reclaim button doesn't show up:gorlak:
Lost Nomad  [author] 5 Sep @ 8:50am 
@TrueSkum
np, glad you got it sorted :steamthumbsup:
TrueSkum 5 Sep @ 6:52am 
@Lost Nomad

Thanks for the advice, i skimmed down my playlist and made some changes to the load order and now everything is fine, i still don't know what the culprit was, i tested the load order with and without this mod and with this mod enabled legends don't cause CTD anymore, also my other problem is fixed aswell (artifact illustrations dissapearing).

i removed like 8 mods and made minor changes to the load order, i don't think the load order was the culprit but still just to be sure, from my perspective there was a broken mod somewhere down the line which conflicted with almost every mod because yours wasn't the only mod that caused CTD's and illustrations to dissapear, still thanks and props for the advice and the great mods you published :)
Lost Nomad  [author] 5 Sep @ 6:08am 
@TrueSkum
Also if the suspected conflicting mod does allow legends to start without CTDs, don't just accept it conflicts with MBR + AGOT, start a new game again with AGOT, MBR + AGOT and the conflicting mod to confirm it does conflict with MBR + AGOT because it could be that the two are fine together and it's in fact a combination of the two mods plus another that causes the conflict which is much harder to isolate.
Lost Nomad  [author] 5 Sep @ 6:05am 
@TrueSkum
np, what you'll have to do now is remove other mods one at a time until you can start a legend with no CTD, then you'll know which one is conflicting with MBR + AGOT, however it may not be a conflict, it may be that mod is just broken, so once you identify what you believe is the conflicting mod then do as I said, start a new game with just AGOT and the conflicting mod and see if it CTDs when you start a legend, if so then the mod is broken otherwise it truly is conflicting with MBR + AGOT.

Good luck :steamthumbsup:
TrueSkum 5 Sep @ 5:41am 
@Lost Nomad

Yeah i already suspected it was a problem on my end, now i'm sure that it's conflicting with another mod in my playlist, anyway thanks for the fast reply! and again thanks for your great mods and hard work, it's appreciated!
Lost Nomad  [author] 5 Sep @ 2:53am 
@TrueSkum
I just started a legend on day one with King Baelor using AGOT and MBR + AGOT , so whatever is causing your CTD is in another mod.

Also it seems your thought that any mod which touches buildings causes CTDs with legends is also incorrect. Though that depends on what you mean by how buildings work , MBR + AGOT adds buildings with various buffs, it does not change how buildings work .

When you suspect a mod has a bug you should always start the game with only that mod and any dependencies it has, MBR + AGOT has none other than AGOT , to see if your suspicions are correct.

If you then find that bug is in effect your suspicions are correct, otherwise the bug is either in another mod or caused by a mod conflict between mods.
TrueSkum 5 Sep @ 2:12am 
Hey Lost Nomad, Just want to let you know i appreciate your hard work on these great mods, only for me (I don't know if it conflicts on it's own or with another mod) it crashes when starting a legend when this mod is installed, it looks like any mod that touches how buildings work will break the legend system, i have the same problem with: Holding Manager (AGOT), maybe you could check it out if you have the time? and again thanks for all your hard work and great mods.
Lost Nomad  [author] 2 Sep @ 4:16pm 
@Ransack
MBR doesn't remove any buildings from the game so it should have all the buildings that are in the AGOT mod.

To be clear MBR only touches holding buildings, not duchy or special buildings and there are in fact no sept holding buildings in the AGOT mod, only sept special buildings.

Can you provide an ingame description text of the building's you can't find, such as the name that appears in the building menu so I can look in to it?