Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Grudgebringers
กำลังแสดง 21-30 จาก 116 รายการ
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อัปเดต: 12 ก.ย. 2024 @ 4: 33am

2024/SEP/12 Wert
- character balance changes

อัปเดต: 10 ก.ย. 2024 @ 7: 11am

2024/SEP/10 Lingling
- added auto resolve values to land units as added in patch 5.2.2

อัปเดต: 21 ส.ค. 2024 @ 5: 27am

2024/AUGUST/21 Rhox
- Fixed the issue of Empire building browser's hero showing wrong portrait due to 5.2 update

อัปเดต: 20 ส.ค. 2024 @ 12: 44pm

2024/AUGUST/20 Wolfremio
- Fixed the cdir quality to fit with 5.2

อัปเดต: 7 ส.ค. 2024 @ 12: 41pm

2024/AUGUST/07 Lingling
- All of the Legendary heroes' upkeep is set to 0 to fit with CA's change

อัปเดต: 24 ก.ค. 2024 @ 2: 07am

2024/JULY/24 Rhox
Changed the scope of ancillary drop to fit with vanilla's 5.1.2 change

อัปเดต: 19 ก.ค. 2024 @ 11: 02pm

2024/JULY/20 Rhox
- Changed action replenishment after returning settlement to DB base way to support unlimited army mod
- Made some more variables in the script to global for compatibility

อัปเดต: 17 ก.ค. 2024 @ 6: 10am

2024/JULY/17 Rhox
- Added access to ToD unit_sets to Grudgebringer units (I might have missed some here are the lists: wh3_dlc25_emp_artillery_warmachines, emp_gun_artillery, emp_gunnery, emp_missile_infantry_vet, emp_missile_infantry, emp_missile_cavalry_vet, emp_missile_cavalry, emp_outriders, wh3_dlc25_emp_handgunner_outrider_ironsides, wh3_dlc25_gunnery_cavalry) (only emp_gun_artillery has characters in it, because for some reason, that is the way vanilla chose)
- Now returned settlements start with tier 1 with healed garrison

อัปเดต: 15 ก.ค. 2024 @ 5: 23am

2024/JULY/15 Rhox
- Added Epidemius and Tamurkhan to the evil LL candidate
- Fixed the issue of Ludwig not having access to restock
- Now Grudgebringer don't start with authority

อัปเดต: 13 ก.ค. 2024 @ 6: 41am

Small Update
- Sacking settlements income slightly increased
- Sacking settlements no longer gives the army attrition but -20% upkeep for 2 turns
- Contracts base payout increased substantially
- Contracts should select targets nearer to the player
- Camp income building money frontloaded to 400/550/700/850/1000 from 200/400/600/800/1000
- Further reduced cost for replenishment when near a settlement